The Magic Circle: Principles of Gaming & Simulation : Third and Revised Edition

Lingua: inglese

Editore: Brill Jan 2009, 2009

9087900066 / 9789087900069

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Spedito da Germania a U.S.A.

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Descrizione dell’articolo da parte del venditore

Neuware - The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players. Few scientists have witnessed such a radical change in their area of research and practice as those who engaged in play and gaming since the 1950s. Since that time game scientists from a whole variety of disciplines started adopting gaming and simulation methods in their research. Rapid advances in information technology and computer science are producing a tool rich environment for the design and use of games, and for humanities studies of games as digital arts and interactive narratives. Game science is advancing through these waves of change, driven by the digital computer game industry, enhanced through computer and information science, as well as through advances in professional gaming such as in education, public and business management, policy development, health care, eco-systems management, and so on. When asking game scientists about the core of their science, one should expect to hear diverging answers. The common questions about the core of game and play are not new. They refer to: What is the meaning of game and play What is real and what is virtual reality How could we build simple and effective games from complex social systems Are we able to bring forward a general theory of games Are we able to help players (social actors) to find smart solutions and approaches to complex issues How do games enhance learning and how do they improve our thinking capacity and action repertoire Current answers to these questions are scattered and inadequate. This book offers a frame-of-reference that will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than on theoretical and methodological questions. Answers will provide a suitable context for addressing design science and analytical science approaches to artifact design and assessment, and theory development and testing. Due to the high diversity of approaches that game science has to accommodate the author chooses an interdisciplinary and where appropriate a meta-disciplinary approach.…

Codice articolo 9789087900069

Titolo
The Magic Circle: Principles of Gaming & Simulation : Third and Revised Edition
Autore
Jan H G Klabbers
Editore
Brill Jan 2009
Anno di pubblicazione
2009
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 10
9087900066
ISBN 13
9789087900069
Edizione
terza edizione
Peso dell'articolo
599 grammi
Dimensioni
234x156x19 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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