Masters of Doom : How Two Guys Created an Empire and Transformed Pop Culture. Questo articolo non è disponibile.
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Lingua: inglese
Editore: Random House Publishing Group, 2003
- Rilegato
- Usato

Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books
Venditore con 5 stelle
Venditore AbeBooks dal 3 agosto 2006
Non disponibile
Rilegato
Condizione: Usato - Buono
EUR 17,27
Descrizione dell’articolo da parte del venditore
Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Codice articolo 3975225-6
- Titolo
- Masters of Doom : How Two Guys Created an Empire and Transformed Pop Culture
- Autore
- Kushner, David
- Editore
- Random House Publishing Group
- Anno di pubblicazione
- 2003
- Condizione
- Good
- Rilegatura
- Rilegato
- Lingua
- inglese
- ISBN 10
- 0375505245
- ISBN 13
- 9780375505249
- Peso dell'articolo
- 1,343 libbre
- Dimensioni
- N/A
To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniusesand it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way. Mark Leyner, author of I Smell Esther Williams
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in historyDoom and Quakeuntil the games they made tore them apart.
Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industrys greatest story, written by one of the mediums leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistrya powerful and compassionate account of what its like to be young, driven, and wildly creative.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in historyDoom and Quakeuntil the games they made tore them apart.
Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industrys greatest story, written by one of the mediums leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistrya powerful and compassionate account of what its like to be young, driven, and wildly creative.
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Informazioni sull’autore
David Kushner has written for numerous publications, including Rolling Stone, The New York Times, Wired, New York, Worth, Electronic Gaming Monthly, The Village Voice, Details, Mondo 2000, and Salon. He is the digital-music columnist for Rolling Stone online, and a contributing editor for Spin and IEEE Spectrum. He has also worked as a senior producer and writer for the music website SonicNet. He received a B.A. from the University of Maryland, College Park, and a masters in creative writing from City University of New York. He can be reached at www.davidkushner.com.
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