3D Math Primer for Graphics and Game Development (Hardcover)
Fletcher Dunn
Venduto da CitiRetail, Stevenage, Regno Unito
Venditore AbeBooks dal 29 giugno 2022
Nuovi - Rilegato
Condizione: Nuovo
Quantità: 1 disponibili
Aggiungere al carrelloVenduto da CitiRetail, Stevenage, Regno Unito
Venditore AbeBooks dal 29 giugno 2022
Condizione: Nuovo
Quantità: 1 disponibili
Aggiungere al carrelloHardcover. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"— Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Codice articolo 9781568817231
Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.
Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Visita la pagina della libreria
Orders can be returned within 30 days of receipt.
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.
Quantità dell?ordine | Da 7 a 60 giorni lavorativi | Da 7 a 14 giorni lavorativi |
---|---|---|
Primo articolo | EUR 42.43 | EUR 42.43 |
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.