Metal Deep Dive : The Bible for Modern GPU Programming on Apple Devices

Lingua: inglese

Editore: Laine Educational Media LLC Mai 2025, 2025

9798286034956

Serie: Libro 13 di 15 - Logic Flow Series

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Condizione: Nuovo

EUR 29,16

EUR 35,00 spedizione 
Spedito da Germania a U.S.A.

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Descrizione dell’articolo da parte del venditore

Neuware - Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices By Paul Reigns So, you've heard of Metal - Apple's powerful graphics and compute API - but have you truly explored its depths Are you a developer who wants to squeeze every last drop of performance from Apple silicon Maybe you're a beginner wondering, 'Where do I even start with Metal ' Or you're already experimenting with shaders and wondering, 'Am I doing this right ' What if you had a book that didn't just explain Metal, but guided you through it - step by step, decision by decision - like a mentor sitting beside you This is that book.This is Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices. Ask yourself this: - Do you really understand how command queues, buffers, and encoders interact in a real-world rendering loop - Are you still fumbling with trial-and-error shader compilation - Have you been relying on outdated OpenGL habits in a world where Metal reigns supreme - Are your compute kernels optimized for Apple's GPU architecture - or are they barely limping along - When your app stutters or glitches, do you know why If you've hesitated on any of these - you're not alone. But this book doesn't just answer these questions; it teaches you how to ask the right ones. Written by GPU developer and systems expert Paul Reigns, this isn't just a 'how-to' guide. It's a masterclass in GPU thinking - on Apple's terms. Here's what you'll get: - A ground-up explanation of how Metal fits into Apple's hardware ecosystem.- Detailed walkthroughs of rendering pipelines, shader design, and compute programming. - In-depth strategies for performance tuning, resource management, and real-time optimization.- A full breakdown of the Metal Shading Language (MSL) - not just syntax, but why it matters.- Tools for debugging, profiling, and fine-tuning your app until it runs like silk.- Endless practical insight - because theory is great, but code has to run.But here's the real difference: This book isn't written like a dry manual. It's written like a conversation - between you and someone who's been there, done that, and is inviting you into the deep end. Curious how AAA game engines and high-performance iOS apps harness the GPU Wondering how to get Metal working with Swift, Objective-C, or even SwiftUI Want to know what not to do when writing your first compute shader >So the question is: are you ready to truly master Metal Not just dip your toes in, not just copy code from a blog - but build with confidence and creativity If you are, then this is your moment. Don't just learn Metal. Own it.Get your copy of Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices today - and start writing GPU code that runs like magic.…

Codice articolo 9798286034956

Titolo
Metal Deep Dive : The Bible for Modern GPU Programming on Apple Devices
Autore
Paul Reigns
Editore
Laine Educational Media LLC Mai 2025
Anno di pubblicazione
2025
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798286034956
Peso dell'articolo
229 grammi
Dimensioni
229x152x12 mm
Serie
Libro 13 di 15: Logic Flow Series

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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