Networked Graphics (Hardcover). Questo articolo non è disponibile.
Lingua: inglese
Editore: Elsevier Science & Technology, San Francisco, 2009
- Rilegato
- Nuovo

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Descrizione dell’articolo da parte del venditore
Hardcover. Networked Graphics Equips programmers and designers with a grounding in the techniques used to create network-enabled computer graphics and games. This book offers a view of what types of different architectural patterns can be found in systems, and helps readers learn the tradeoffs in achieving system requirements on the Internet. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Codice articolo 9780123744234
- Titolo
- Networked Graphics (Hardcover)
- Autore
- Anthony Steed
- Editore
- Elsevier Science & Technology, San Francisco
- Anno di pubblicazione
- 2009
- Condizione
- new
- Rilegatura
- Hardcover
- Lingua
- inglese
- ISBN 10
- 0123744237
- ISBN 13
- 9780123744234
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.
The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.
Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
- Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.
- The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.
- Case studies describing real-world systems show how requirements and constraints can be managed.
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Informazioni sull’autore
Manuel Fradinho Oliveira is the research director of Cyntelix, and is responsible for the business development of seveal successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His PhD thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.
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