OpenGL Graphics Through Applications
Robert Whitrow
Venduto da buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Venditore AbeBooks dal 23 gennaio 2017
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Aggiungere al carrelloVenduto da buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Venditore AbeBooks dal 23 gennaio 2017
Condizione: Nuovo
Quantità: 2 disponibili
Aggiungere al carrelloNeuware -OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 348 pp. Englisch.
Codice articolo 9781848000223
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
image processing
artefact construction
introductory animation
texturing
curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
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