OpenGL: A Primer. Questo articolo non è disponibile.
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Lingua: inglese
Editore: Pearson Addison-Wesley, 2008
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Grade 4 out of 5 points. This is a used book. Book may have wear due to handling. Has no markings on pages. May not include extra materials like access codes, CDs, accessories, etc. All orders ship by next business day! We are a small company and very thankful for your business.
Codice articolo mon0000056865
- Titolo
- OpenGL: A Primer
- Autore
- Edward Angel
- Editore
- Pearson Addison-Wesley
- Anno di pubblicazione
- 2008
- Condizione
- Fine
- Rilegatura
- Paperback
- Lingua
- inglese
- ISBN 10
- 0321398114
- ISBN 13
- 9780321398116
- Edizione
- 3.
OpenGL®: A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible. The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.
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Informazioni sull’autore
Edward S. Angel is a Professor of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico. He received his PhD from the University of Southern California and his BS in engineering from the California Institute of Technology. His present research interests are in computer graphics and scientific visualization. He is also the author of the best-selling book, Interactive Computer Graphics: A Top-Down Approach Using OpenGL, Third Edition, also published by Addison-Wesley.
Professor Angel is the Principal Investigator of the NSF-funded Digital Pueblo Project, which is combining arts and technology to promote economic development among the communities in New Mexico through collaborative graphics and animation projects.
Professor Angel is the Principal Investigator of the NSF-funded Digital Pueblo Project, which is combining arts and technology to promote economic development among the communities in New Mexico through collaborative graphics and animation projects.
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