POSIX 4 Programming For The Real World

Bill O Gallmeister

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Lingua: inglese

Editore: O'Reilly Media, 1995

1565920740 / 9781565920743

Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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Descrizione dell’articolo da parte del venditore

What's "real-world programming"? Real-world programming (typically called real-time programming) is programming that interacts in some way with the "real world" of daily life. At one time, real-time systems were confined to very esoteric applications, like rocket guidance systems. Now, they play a role in almost every aspect of life: they control the brakes on your car, video games, automatic bank tellers -- and the disk drive in your computer. It won't be long before mundane devices like toasters and hair dryers have microprocessors built in, to say nothing of multimedia devices that haven't even been invented yet. Real-world applications are characterized by deadlines. If the brake processor in your car doesn't meet a deadline, your car doesn't stop; if your video game doesn't meet a deadline, the Klingons don't die when you shoot them; if your ATM doesn't meet a deadline, you may start looking for another bank. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal. This book covers the POSIX.4 standard for portable real-time programming. The POSIX.4 standard itself is a massive document that defines system interfaces for asynchronous I/O, scheduling, communications, and other facilities. However, this book does more than explain the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world and how to solve them. And, unlike most books about standards, this one isn't just readable -- it's enjoyable! If you're at all interested in real-time applications -- which include just about everything from telemetry to transaction processing -- this book will be an essential reference. Chapters include: The Basics of Real-Time: Multiple Tasks Better Coordination: Messages, Shared Memory, and Synchronization On Time: Scheduling, Time, and Memory Locking I/O for the Real World Measuring Real-Time Performance Includes programming exercises, solutions, and reference manual pages.…

Codice articolo 00105280870

Titolo
POSIX 4 Programming For The Real World
Autore
Bill O Gallmeister
Editore
O'Reilly Media
Anno di pubblicazione
1995
Condizione
Good
Rilegatura
Brossura
Lingua
inglese
ISBN 10
1565920740
ISBN 13
9781565920743

World of Books (was SecondSale)

Montgomery, IL, U.S.A.

Venditore con 5 stelle

Venditore AbeBooks dal 20 dicembre 2007

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 4 a 12 giorni lavorativiDa 3 a 6 giorni lavorativi
Primo articoloEUR 0,00EUR 9,63
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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …

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