Da
Russell Books, Victoria, BC, Canada
Valutazione del venditore 5 su 5 stelle
Heritage Bookseller
Membro AbeBooks dal 1996
Special order direct from the distributor. Codice articolo ING9781805129639
Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism
Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.
Informazioni sull?autore:
Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender’s mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Titolo: Photorealistic Materials and Textures in ...
Casa editrice: Packt Publishing
Data di pubblicazione: 2023
Legatura: paperback
Condizione: New
Edizione: 4th ed.
Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Print on Demand. Codice articolo 397863102
Quantità: 4 disponibili
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Codice articolo 26398546785
Quantità: 4 disponibili
Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. PRINT ON DEMAND. Codice articolo 18398546795
Quantità: 4 disponibili
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r 1.49. Book. Codice articolo BBS-9781805129639
Quantità: 5 disponibili
Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9781805129639_new
Quantità: Più di 20 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9781805129639
Quantità: Più di 20 disponibili
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9781805129639
Quantità: Più di 20 disponibili
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526. Codice articolo C9781805129639
Quantità: Più di 20 disponibili
Da: Mispah books, Redhill, SURRE, Regno Unito
paperback. Condizione: New. New. book. Codice articolo ERICA80018051296356
Quantità: 1 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realismKey Features Understand the underlying workings in Blender that allow the creation of materials and textures Leverage the concepts of Look Development and transform into a visual storyteller Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook DescriptionBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.What you will learn Create realistic materials in Blender using material nodes Understand physically based rendering (PBR) materials to create high-quality textures Complete a 3D model design with materials by correctly mapping textures Harness Blender's texture painting features to create custom textures Create realistic lighting and HDRI environments for your models Control, animate, and optimize the 3D camera to prepare your scenes Render your scenes into beautiful artworkWho this book is forIf you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.Table of Contents Creating Materials in Blender Introducing Material Nodes Mapping Images with Nodes Achieving Realism with Texture Maps Generating Texture Maps with Cycles Creating Bumpy Surfaces with Displacement Maps UV-Unwrapping 3D Models for Texturing Baking Ambient Occlusion Maps Introducing Texture Painting Creating Photorealistic Textures on a 3D Model Lighting a Scene in Cycles Creating Photorealistic Environments with HDRIs Preparing the Camera for Rendering Rendering with Cycles. Codice articolo 9781805129639
Quantità: 1 disponibili