The Practical Guide to Godot 4.6 (Paperback)

Lingua: inglese

Editore: Independently Published, 2026

9798170479306

Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

Venditore con 5 stelle

Venditore AbeBooks dal 12 ottobre 2005

Brossura

Condizione: Nuovo

EUR 21,14

 Spedizione gratuita 
Spedito in U.S.A.

Quantità: 1 disponibile

Aggiungi al carrello
Resi gratuiti per 30 giorni

Descrizione dell’articolo da parte del venditore

Paperback. Build Your First Games with Godot 4.6-One Practical Step at a TimeWant to learn game development without getting buried in complicated theory?THE PRACTICAL GUIDE TO GODOT 4.6: BEGINNER GAME DEVELOPMENT is a hands-on introduction to building games with the Godot Engine 4.6 and GDScript. Designed for beginners, this book takes you from your first Godot project to creating functional, interactive games while gradually introducing the programming and game-development concepts you actually need.Instead of simply explaining what God does, this guide focuses on how to use it.You'll learn how Godot's scene-based architecture works, how Nodes fit together, how to write and organize GDScript, how to create responsive player controls, and how to build interfaces that communicate with players.Inside, you'll explore: - The Godot 4.6 editor and project structure- Scenes, Nodes, and the scene tree- GDScript fundamentals and programming logic- Variables, functions, conditions, loops, and data structures- Signals and event-driven gameplay- Player movement and input handling- Collision detection and physics bodies- Cameras, timers, audio, and game feedback- UI systems, menus, labels, buttons, and HUDs- Resources, reusable scenes, and basic project organization- Debugging common problems in Godot projects- Building complete gameplay systems from smaller components- Creating a polished beginner-friendly game project- Testing, exporting, and preparing a game for distributionThe goal isn't merely to teach you individual features. It is to help you understand how those features work together to form an actual game.Whether you're completely new to game development, learning programming through game creation, or coming to Godot from another engine, this book provides a structured path through the fundamentals.By the end, you'll have more than a collection of disconnected programming examples. You'll understand the foundations of Godot development and have the knowledge needed to continue building increasingly sophisticated games.Open Godot, follow the projects, write the code, experiment with the systems, and start building. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Codice articolo 9798170479306

Titolo
The Practical Guide to Godot 4.6 (Paperback)
Autore
Ethan Blake
Editore
Independently Published
Anno di pubblicazione
2026
Condizione
new
Rilegatura
Paperback
Lingua
inglese
ISBN 13
9798170479306

Grand Eagle Retail

Bensenville, IL, U.S.A.

Venditore con 5 stelle

Venditore AbeBooks dal 12 ottobre 2005

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 6 a 14 giorni lavorativiDa 6 a 16 giorni lavorativi
Primo articoloEUR 0,00EUR 0,00
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.

Metodi di pagamento

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Informazioni sull’azienda del venditore

APOLLO ONLINE CORP.

605 Geddes Street
Wilmington, DE U.S.A. 19805