Procedural Content Generation for Games

Lingua: inglese

Editore: Apress, Apress Okt 2025, 2025

9798868817861

Da: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, GermaniaRheinberg-Buch Andreas Meier eK

Venditore con 5 stelle

Venditore AbeBooks dal 17 novembre 2008

Brossura

Condizione: Nuovo

EUR 64,19

EUR 23,00 spedizione 
Spedito da Germania a U.S.A.

Quantità: 2 disponibili

Aggiungi al carrello
Resi gratuiti per 30 giorni

Descrizione dell’articolo da parte del venditore

This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to procedurally generate 3D content for your next game or simulation using the Blender Python APIand geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal.What You Will Learn Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes 532 pp. Englisch.…

Codice articolo 9798868817861

Titolo
Procedural Content Generation for Games
Autore
Isabel Lupiani
Editore
Apress, Apress Okt 2025
Anno di pubblicazione
2025
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798868817861
Peso dell'articolo
989 grammi
Dimensioni
254x178x29 mm

Rheinberg-Buch Andreas Meier eK

Bergisch Gladbach, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 17 novembre 2008

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 5 a 15 giorni lavorativiDa 2 a 4 giorni lavorativi
Primo articoloEUR 23,00EUR 35,99
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.

Metodi di pagamento

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay
  • Bonifico bancario
  • PayPal

Descrizione dello Store

Online Buchhandel

Informazioni sull’azienda del venditore

Rheinberg-Buch Andreas Meier eK

Germania