Quaternions for Computer Graphics
John Vince
Venduto da Chiron Media, Wallingford, Regno Unito
Venditore AbeBooks dal 2 agosto 2010
Nuovi - Rilegato
Condizione: Nuovo
Quantità: 2 disponibili
Aggiungere al carrelloVenduto da Chiron Media, Wallingford, Regno Unito
Venditore AbeBooks dal 2 agosto 2010
Condizione: Nuovo
Quantità: 2 disponibili
Aggiungere al carrelloCodice articolo 6666-GRD-9781447175087
If you have ever wondered what quaternions are ― then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter.
Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions.
John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.• Mathematics for Computer Graphics, 5th edition (2017)
• Calculus for Computer Graphics, 2nd edition (2019)
• Imaginary Mathematics for Computer Science, (2018)
• Foundation Mathematics for Computer Science, 2nd edition (2015)
• Matrix Transforms for Computer Games and Animation (2012)
• Expanding the Frontiers of Visual Analytics and Visualization (2012)
• Quaternions for Computer Graphics (2011)
• Rotation Transforms for Computer Graphics (2011)
• Geometric Algebra: An Algebraic System for Computer Animation and Games (2009)• Geometric Algebra for Computer Graphics (2008)
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Visita la pagina della libreria
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.
Quantità dell?ordine | Da 14 a 21 giorni lavorativi | Da 14 a 21 giorni lavorativi |
---|---|---|
Primo articolo | EUR 17.74 | EUR 17.74 |
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.