Real-Time Vision for Human-Computer Interaction
Venduto da California Books, Miami, FL, U.S.A.
Venditore AbeBooks dal 27 ottobre 2023
Nuovi - Brossura
Condizione: Nuovo
Quantità: Più di 20 disponibili
Aggiungere al carrelloVenduto da California Books, Miami, FL, U.S.A.
Venditore AbeBooks dal 27 ottobre 2023
Condizione: Nuovo
Quantità: Più di 20 disponibili
Aggiungere al carrelloCodice articolo I-9781441939081
This state-of-the-art contributed volume presents a series of peer-reviewed survey articles by top experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. Contributors discuss topics such as Vision-Based Fingerspelling and Hand Gesture Recognition, Head and Facial Animation Tracking, Real-Time Vision Interfaces, and Map Building from Human-Computer Interactions. It is an invaluable reference for researchers and practitioners in the areas of Human-Computer Interaction and computer vision, and an excellent starting point for further research because it outlines further challenges in these fields.
As computers become prevalent in all aspects of daily life, the need for natural and effective Human-Computer Interaction (HCI) becomes increasingly important. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, as well as novel and convincing applications.
This state-of-the-art contributed volume presents a series of peer-reviewed survey articles written by international leading experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. It is also an excellent starting point for further research in these areas.
Contributions to this volume address specific topics such as:
Real-Time Algorithms: from Signal Processing to Computer Vision
Recognition of Isolated Fingerspelling Gestures Using Depth Edges
Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles
Flocks of Features for Tracking Articulated Objects
Static Hand Posture Recognition Based on Okapi-Chamfer Matching
Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features
Head and Facial Animation Tracking Using Appearance-Adaptive Models and Particle Filters
A Real-Time Vision Interface Based on Gaze Detection Eyekeys
Map Building From Human-Computer Interactions
Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures
Epipolar Constrained User Pushbutton Selection in Projected Interfaces
Vision-Based HCI Applications
The Office of the Past
MPEG-4 Face and Body Animation Coding Applied to HCI
Multimodal Human-Computer Interaction
Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Visita la pagina della libreria
www.californiabooks.com
Quantità dell?ordine | Da 3 a 7 giorni lavorativi | Da 2 a 5 giorni lavorativi |
---|---|---|
Primo articolo | EUR 0.00 | EUR 10.30 |
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.