Real Wars on Virtual Battlefields analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until today. Unlike most related scholarly works, which focus on digital games, this book drafts a model of programmable media that is grounded in a close reading of the key technologies. Key technologies reviewed are most notably the paradigm of object-oriented programming and technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage, and military decision-making.
Stefan Werning (Dr.) is currently working as an assistant professor of Digital Media at the University of Bayreuth. His research fields include the history of technology, new media phenomena, and the theorization of trans-media products and practices.