Riassunto
This book presents state-of-the-art methods in computer graphics rendering. The papers included in this volume were selected after careful review by an international committee of experts. Included are various topics related to the generation of synthetic images: visibility, global illumination, perception, hardware assisted rendering, reflectance models, real-time rendering, antialiasing, compression and image-based rendering.
Contenuti
Measuring Visual Shape using Computer Graphics Psychophysics (M. S. Langer, H. H. Bülthoff).- Metropolis Light Transport for Participating Media (Mark Pauly, Thomas Kollig, Alexander Keller).- Density Control for Photon Maps (Frank Suykens, Yves D. Willems).- Weighted Importance Sampling Techniques for Monte Carlo Radiosity (Philippe Bekaert , Mateu Sbert, Yves D. Willems).- Fast Global Illumination Including Specular Effects (Xavier Granier, George Drettakis, Bruce Walter).- Virtual Occluders: An efficient Intermediate PVS representation (Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or).- Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs (Peter Wonka, Michael Wimmer, Dieter Schmalstieg).- Real-Time Rendering of Densely Populated Urban Environments (Franco Tecchia, Yiorgos Chrysanthou).- Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity (Luc Leblanc, Pierre Poulin).- Parameterized Animation Compression (Ziyad S. Hakura, Jerome E. Lengyel, John M. Snyder).- Wavelet Warping (Iddo Drori, Dani Lischinski).- Artistic Multiprojection Rendering (Maneesh Agrawala, Denis Zorin, Tamara Munzner).- A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires (Min Chen, James Arvo).- Exact Illumination in Polygonal Environments using Vertex Tracing (Michael M. Stark, Richard F. Reisenfield).- Wavelet Radiosity on Arbitrary Planar Surfaces (Nicolas Holzschuch, Francois Cuny , Laurent Alonso).- Hierarchical Instantiation for Radiosity (Cyril Soler, Francois Sillion).- Unified Approach to Prefiltered Environment Maps (Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel).- Antialiasing with Line Samples (Thouis R. Jones, Ronald N. Perry).- Comparing Real & Synthetic Scenes using Human Judgements of Lightness (Ann McNamara, Alan Chalmers, Tom Troscianko, Iain Gilchrist).- Interactive Tone Mapping (Frédo Durand, Julie Dorsey).- Modeling and Rendering for Realistic Facial Animation (Stephen R. Marschner,Brian Guenter, Sashi Raghupathy).- Real-Time Hair (Jerome Lengyel).- Feature-based Displacement Mapping (Xiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi).- Soft Shadow Maps for Linear Lights (Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel).- Hardware Accelerated Horizon Mapping (Peter-Pike J. Sloan, Michael F. Cohen).- General calculations using graphics hardware with applications to interactive caustics (Chris Trendall, A. James Stewart).- Dynamic Acceleration Structures for Interactive Ray Tracing (Erik Reinhard, Brian Smits, Chuck Hansen).- Direct Ray Tracing of Displacement Mapped Triangles (Brian Smits, Peter Shirley, Michael M. Stark).- Ray Tracing Point Sampled Geometry (Gernot Schaufler, Henrik Wann Jensen).- Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering (Maryann Simmons, Carlo H. Séquin).- Rendering Iridescent Colors of Optical Disks (Yinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert).- A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries (Isabelle Icart, Didier Arquès).- Interactive Rendering with Real-World Illumination (Simon Gibson, Alan Murta).- Walkthroughs with Corrective Texturing (Marc Stamminger, Jorg Haber, Hartmut Schirmacher, Hans-Peter Seidel)
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