SFML Game Development By Example

Lingua: inglese

Editore: Packt Publishing Limited, GB, 2023

1785287346 / 9781785287343

Da: Rarewaves.com USA, London, London, Regno UnitoRarewaves.com USA

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

Brossura

Condizione: Nuovo

EUR 72,62

 Spedizione gratuita 
Spedito da Regno Unito a U.S.A.

Quantità: Più di 20 disponibili

Aggiungi al carrello
Resi gratuiti per 30 giorni

Descrizione dell’articolo da parte del venditore

Create and develop exciting games from start to finish using SFMLAbout This Book. Familiarize yourself with the SFML library and explore additional game development techniques. Craft, shape, and improve your games with SFML and common game design elements. A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applicationsWho This Book Is ForThis book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.What You Will Learn. Create and open a window by using SFML. Utilize, manage, and apply all of the features and properties of the SFML library. Employ some basic game development techniques to make your game tick. Build your own code base to make your game more robust and flexible. Apply common game development and programming patterns to solve design problems. Handle your visual and auditory resources properly. Construct a robust system for user input and interfacing. Develop and provide networking capabilities to your gameIn DetailSimple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.By the end of the book, you will be an expert in using the SFML library to its full potential.Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues wh.…

Codice articolo LU-9781785287343

Titolo
SFML Game Development By Example
Autore
Raimondas Pupius
Editore
Packt Publishing Limited, GB
Anno di pubblicazione
2023
Condizione
New
Rilegatura
Digital
Lingua
inglese
ISBN 10
1785287346
ISBN 13
9781785287343

Rarewaves.com USA

London, London, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 10 a 15 giorni lavorativiDa 10 a 15 giorni lavorativi
Primo articoloEUR 0,00EUR 0,00
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.

Metodi di pagamento

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Informazioni sull’azienda del venditore

RAREWAVES.COM LIMITED

Elsley Court, 20-22 Great Titchfield Street
London, Regno Unito W1W 8BE