SFML Game Development

Lingua: inglese

Editore: Packt Publishing Limited, GB, 2023

1849696845 / 9781849696845

Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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Venditore AbeBooks dal 11 giugno 2025

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If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.Key FeaturesDevelop a complete game throughout the bookLearn how to use modern C++11 style to create a full featured game and support for all major operating systemsFully network your game for awesome multiplayer actionStep-by-step guide to developing your game using C++ and SFMLYou can find the updated code files hereBook DescriptionGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.What you will learnLearn the basics of SFML and render an airplane to the screen.Create a game world to play in using entities and handle input from the playerMake your game richer with menus, settings, and other statesImplement the foundation for a GUI libraryPopulate the world with enemies and let them interactLoad resources like textures from the hard drive and learn about resource managementAnimate the game object, build a particle system and look behind the scenes of renderingAdd music and sound effects to your game to create an immersive gaming experienceImplement multiplayer over a network to indulge in gameplay over the InternetWho this book is f.

Codice articolo LU-9781849696845

Titolo
SFML Game Development
Autore
Jan Haller, Henrik Vogelius Hansson, Artur Moreira
Editore
Packt Publishing Limited, GB
Anno di pubblicazione
2023
Condizione
New
Rilegatura
Digital
Lingua
inglese
ISBN 10
1849696845
ISBN 13
9781849696845
Dimensioni
19.05 x 1.7 x 23.5 cm

Rarewaves.com UK

London, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 60 a 60 giorni lavorativiDa 60 a 60 giorni lavorativi
Primo articoloEUR 75,65EUR 116,38
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