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If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity3D is required.
Informazioni sull'autore: Javier Fernandez Gonzalez is a software architect with almost 15 years of experience working with Java technologies. He has worked as a teacher, researcher, programmer, analyst, writer, and he now works as an architect in all types of projects related to Java, especially J2EE. As a teacher, has taken over 1,000 hours of training sessions in basic Java, J2EE, and the Struts framework. As a researcher, has worked in the field of information retrieval, developing applications for processing large amounts of data in Java, and he has participated in several journal articles and conference presentations as a coauthor. In recent years, has worked on developing J2EE web applications for various clients from different sectors (public administration, insurance, healthcare, transportation, and , many more). Currently, he works as a software architect. He is the author of Java 7 Concurrency Cookbook, Mastering Concurrency Programming with Java 8, First Edition, and Java 9 Concurrency Cookbook, Second Edition.
Titolo: Getting Started with Unity 5
Casa editrice: Packt Publishing
Data di pubblicazione: 2015
Legatura: PAP
Condizione: New