Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
About This Book
- Build a complete and exciting 2D Tower Defense game from scratch.
- Understand and learn to perform each phase of the game development pipeline
- Work through homework and exercises to improve your skills and take them to the next level
Who This Book Is For
If you're looking forward to get started with 2D game development, whether you're a newcomer to this world, or progressed from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.
What You Will Learn
- Import and set up assets for 2D game development
- Design and implement dynamic and responsive User Interfaces
- Create and handle complex animation systems
- Unlock the full potential of the physics engine
- Implement Artificial Intelligence algorithms to give intelligence to your NPCs
- Script gameplay and bring your ideas to life
In Detail
Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing on the embedded tools needed to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, and learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.
Each chapter in this book is structured to give you full understanding of a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.
This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition to this, each of these parts is centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people, you'll not only develop your skills but also build up your network.
Table of Contents
- A Flat World in Unity
- Baking Cupcake Towers
- Communicating with the Player - the User Interface
- No Longer Alone - Sweet-Toothed Pandas Strike
- The Secret Ingredient is a Dash of Physics
- Through a Sea of Sprinkles - Navigation in Artificial Intelligence
- Trading Cupcakes & the Ultimate Battle for the Cake - Gameplay Programming
- What is Beyond the Cake?
Francesco Sapio obtained his computer science and control engineering degree from the Sapienza University of Rome, Italy, with a couple of semesters in advance, scoring summa cum laude. Now he is studying a Master of Science and Engineering degree in artificial intelligence and robotics.
Besides this, he is a Unity3D expert and skilled game designer, as well as an experienced user of the major graphics programs.
Recently, he was a reviewer for Unity Game Development Scripting, Packt Publishing.
Francesco is also a musician and composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer. He was a guest of honor at the theatre Brancaccio in Rome.
In addition, he is a very active person, having volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. Also, he gives private lessons in mathematics and music to high-school and university students.
Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games-thanks to his passion for game designing and programming.
You can find him at https://linkedin.com/pub/francesco-sapio/b8/5b/365.