Da
World of Books (was SecondSale), Montgomery, IL, U.S.A.
Valutazione del venditore 5 su 5 stelle
Venditore AbeBooks dal 20 dicembre 2007
Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Codice articolo 00087465296
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format.
As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.
An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations.
No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation.
*New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave.
*New material on Perlin Noise by Ken Perlin.
*Printed in full color throughout.
*Companion Web site contains revised sample code and dozens of images.
Informazioni sugli autori:
Dr. David S. Ebert is an associate professor in the School of Electrical and Computer Engineering at Purdue University. He has served on the ACM SIGGRAPH Executive Committee and was Editor-in-Chief for IEEE Transactions on Visualization and Computer Graphics.
F. Kenton Musgrave is CEO and CTO of Pandomeda, Inc., whose planet-building software product, MojoWorld, is the pinnacle of his research. He lectures internationally on fractals, computer graphics and the visual arts, and has developed digital effects for films such as Titanic and Apollo 13.
Darwyn Peachey is vice-president of Research and Development at Pixar Animation Studios. Prior to joining Pixar in 1988, Mr. Peachey was a member of the research staff at the University of Saskatchewan in Canada.
Ken Perlin is Professor of Computer Science and Director of the Center for Advanced Technology and the Media Research Lab at New York University. Dr. Perlin received a technical achievement Academy Award for his Perlin Noise, a procedural technique used in motion picture visual effects.
Titolo: Texturing and Modeling, Third Edition: A ...
Casa editrice: Morgan Kaufmann
Data di pubblicazione: 2002
Legatura: Rilegato
Condizione: Good
Da: thebookforest.com, San Rafael, CA, U.S.A.
Condizione: Like New. Page block firm and clean, binding unblemished, boards straight, without markings of any kind. Fine, like new condition. Without any discs, access codes or extra items. Supporting Bay Area Friends of the Library since 2010. Well packaged and promptly shipped. Codice articolo BAY_14_SH_051363
Quantità: 1 disponibili
Da: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_324921468
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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Codice articolo G1558608486I3N00
Quantità: 1 disponibili
Da: Pella Books, Pella, IA, U.S.A.
Hardcover. Condizione: Used Good. No Jacket. Previous owner's name on front end paper, no other marks or writing, very light wear. Codice articolo 230700
Quantità: 1 disponibili
Da: BennettBooksLtd, San Diego, NV, U.S.A.
Hardcover. Condizione: New. In shrink wrap. Looks like an interesting title! Codice articolo Q-1558608486
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Da: GoldBooks, Denver, CO, U.S.A.
Condizione: new. Codice articolo 50S92_90_1558608486
Quantità: 1 disponibili