Thresholds of Digital Gameplay (Paperback)

Lingua: inglese

Editore: MIT Press Ltd, 2025

0262553589 / 9780262553582

Serie: Libro 8 di 10 - Software Studies

Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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Venditore AbeBooks dal 29 giugno 2022

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Paperback. How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it-for example, access controls, character configuration, and microtransactional storefronts. "Gardner explores the way that people navigate contemporary digital games through accoutn logins, controllers, mens and settings and other peripheral gaming elemens"-- Provided by publisher. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Codice articolo 9780262553582

Titolo
Thresholds of Digital Gameplay (Paperback)
Autore
Daniel L. Gardner
Editore
MIT Press Ltd
Anno di pubblicazione
2025
Condizione
new
Rilegatura
Paperback
Lingua
inglese
ISBN 10
0262553589
ISBN 13
9780262553582
Serie
Libro 8 di 10: Software Studies

CitiRetail

Stevenage, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 29 giugno 2022

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 7 a 14 giorni lavorativiDa 7 a 60 giorni lavorativi
Primo articoloEUR 43,13EUR 43,13
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