Unity 3D UI Essentials
Jackson, Simon
Venduto da Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
Venditore AbeBooks dal 28 aprile 2005
Usato - Brossura
Condizione: Usato - Buono
Quantità: 4 disponibili
Aggiungere al carrelloVenduto da Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
Venditore AbeBooks dal 28 aprile 2005
Condizione: Usato - Buono
Quantità: 4 disponibili
Aggiungere al carrelloYour purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Codice articolo Z1-X-027-02019
Simon Jackson
Ever since my early years I have been a tinkerer, engineer, problem solver, and solution gatherer. In short, I love to break things apart, figure out how they work, and then put them back together, usually better than before. I started way back when with my first computer, the Commodore Vic20. It was simple, used a tape deck, and forced you to write programs in basic or assembly; they were fun times. From there, I progressed through the ZX Spectrum +2 and the joyous days of modern graphics, but with the 30 minute load times from a trusty tape deck. Games were a passion of mine even then, which led to many requests for another gaming machine, but Santa brought me an Amstrad 1640, my first PC. From there, my tinkering and building exploded, and that machine ended up being a huge monstrosity with so many addons, tweaks, and fixes; I was Frankenstein, and this PC became my own personal monster crafted from so many parts. Good times. This passion has led me down many paths, and I learned to help educate others on the tips and tricks I learned along the way; these skills have equipped me well for the future. Today I would class myself as a game development generalist. I work with many different frameworks, each time digging down, ripping them apart, and then showing whoever would listen through my blog, videos, and speaking events how to build awesome frameworks and titles. This has been throughout many generations of C++, MDX, XNA (what a breath of fresh air that was), MonoGame, Unity 3D, The Sunburn Gaming Engine, HTML, and a bunch of other proprietary frameworks; I do them all. This gives a very balanced view of how to build and manage many different types of multiplatform titles. I don't stop there, as I regularly contribute to the MonoGame project, adding new features and new samples before publishing it on NuGet. I also have several of my own open source projects and actively seek out any new and interesting ones to help with. By day I am a lowly lead technical architect working in the healthcare software industry seeking to improve patients' health and care through better software (a challenge to be sure), but by night I truly soar! Building, tinkering, and educating whilst trying to push game titles of my own. One day they will pay the bills, but until then I still lead a double life. More recently, I achieved the highly acclaimed reward of being a Microsoft MVP in the ID@Xbox program, for my evangelizing efforts in the game development space. This won't change much about me, but will give me additional tools to help game developers out there. Lastly, you should check out my previous title, which has been one of Packt's best sellers since its release, especially if you want to learn more about Unity's 2D system. Check it out here: http://bit.ly/MasteringUnity2DGameDevelopment.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Visita la pagina della libreria
Books are usually shipped within two working days. All of our books have a 14 or 30 day no hassle money back guarantee unless stated otherwise in the book's description. Item must be returned in the exact same condition that it was received. Through our work with The Rainbow Centre and other Charity Partners, we have already given hundreds of young people in Sri Lanka and Africa the vital chance to get an education.
Your satisfaction is extremely important to us and we would be happy to work wit...
Orders usually ship within 2 business days. Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.
In spite of our best efforts, a small number of the items in our catalogue may be mispriced or out of stock. If an item's correct price is higher than our stated price, we will, at our discretion, either contact you for instructions before shipping or cancel your order and notify you of such cancellation.
Quantità dell?ordine | Da 5 a 20 giorni lavorativi | Da 1 a 3 giorni lavorativi |
---|---|---|
Primo articolo | EUR 4.53 | EUR 31.07 |
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.