Unity 5.x Cookbook | More than 100 solutions to build amazing 2D and 3D games with Unity
Lingua: inglese
Editore: Packt Publishing, 2015
- Brossura
- Nuovo



Condizione: Nuovo
EUR 79,45
Quantità: 5 disponibili
Aggiungi al carrelloDescrizione dell’articolo da parte del venditore
Unity 5.x Cookbook | More than 100 solutions to build amazing 2D and 3D games with Unity | Matt Smith | Taschenbuch | Kartoniert / Broschiert | Englisch | 2015 | Packt Publishing | EAN 9781784391362 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Codice articolo 120645068
- Titolo
- Unity 5.x Cookbook | More than 100 solutions to build amazing 2D and 3D games with Unity
- Autore
- Matt Smith
- Editore
- Packt Publishing
- Anno di pubblicazione
- 2015
- Condizione
- Neu
- Rilegatura
- Taschenbuch
- Lingua
- inglese
- ISBN 10
- 1784391360
- ISBN 13
- 9781784391362
- Peso dell'articolo
- 1050 grammi
- Dimensioni
- 235 x 191 x 31 mm
- Cataloghi dei venditori
- Bücher
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset
About This Book
- Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5
- Features recipes for both 2D and 3D games
- Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer
Who This Book Is For
This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features, and find ready-to-use solutions for many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.
From intermediate to advanced users, from artists to coders, this book is for you, and everyone on your team!
It is intended for everyone who has the basics of using Unity, and a little programming knowledge in C#.
What You Will Learn
- Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking
- Create better materials with Unity's new, physically-based, Standard Shader
- Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing "bullet time" effects
- Improve ambiance through the use of lights and effects such as reflection and light probes
- Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system
- Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards
- Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates
- Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following
In Detail
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5.
Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals.
The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Style and approach
Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Informazioni sull’autore
Matt Smith
Matt Smith is a computing academic from Dublin, Ireland. In 1983 Matt started computer programming (on a ZX80) and for his 'O-level' computing certificate (aged 16) he submitted 2 games for his programming project work. In 1985 Matt wrote the lyrics, and was a member of the band that played (and sang, sorry about that by the way) the music on the B-side of the audio cassette carrying the computer game Confuzion (https://en.wikipedia.org/wiki/Confuzion). On a succession of scholarships he managed to spend almost 10 years as a full time student, gaining BA (Hons), then MSc then PhD degrees in computing and artificial intelligence. He then became a full-time lecturer. Having previously lectured full-time at Winchester University and London's Middlesex University, since 2002 he has been at the Institute of Technology Blanchardstown in Dublin (http://www.itb.ie/) where he is he is now senior lecturer in computing. Some of his previous Irish French student team games can be found and played at http://www.saintgermes.com (thanks for continuing to host these Guillem!). Matt was one of the two technical experts for a recent multimedia European project for language and cultural student work mobility (http://www.vocalproject.eu). He studies and teaches Taekwon-Do with his two children, having been awarded his first degree black belt in 2015 (he also runs his club's website at http://www.maynoothtkd.com/). He is trying to learn Irish, so he will understand the report cards from his children's Irish-speaking school. In occasional moments of free time he also tries to get better at playing the piano and classical guitar. Matt is a documentation author for the Fungus open source interactive storytelling plugin for Unity (http://www.fungusgames.com). Matt also maintains a step-by-step open source introduction to Unity 2D and 3D game programming on his public Github pages (see https://www.github.com/dr-matt-smith/gravity-guy2D). Matt's previous publications include a chapter in Serious Games and Edutainment Applications (Springer 2011, ISBN: 1447121600), and contributions and editing of several music education and artificial intelligence books.
Chico Queiroz
Chico Queiroz is a digital media designer from Rio de Janeiro, Brazil. Chico started his career back in 2000, soon after graduating in Communications/Advertising (PUC-Rio), working with advergames and webgames using Flash and Director at LocZ Multimedia, where he contributed to the design and development of games for clients, such as Volkswagen and Parmalat, along with some independent titles. Chico has a master's degree in Digital Game Design (University for the Creative Arts, UK). His final project was exhibited at events and festivals such as London Serious Games Showcase and FILE. Chico has also published articles for academic conferences and websites such as http://www.gameology.org, http://www.gamasutra.com, and http://www.gamecareerguide.com. He curated and organized an exhibition held at SBGames 2009, which explored the connections between video games and art. SBGames is the annual symposium of the Special Commission of Games and Digital Entertainment of the Computing Brazilian Society. Chico currently works as a digital designer at the Tecgraf/PUC-Rio Institute for Technical-Scientific Software Development, where he, among other responsibilities, uses Unity to develop interactive presentations and concept prototypes for interactive visualization software. He also works as a lecturer at PUC-Rio, teaching undergraduate design students 3D modeling and technology/CG for games, in which Unity is used as the engine for the students' projects. Additionally, Chico is a PhD student in design at the same institution.
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.
preigu
Osnabrück, Germania
Venditore AbeBooks dal 5 agosto 2024
Tariffe di spedizione da Germania a U.S.A.
| Articolo | Da 60 a 60 giorni lavorativi | Da 60 a 60 giorni lavorativi |
|---|---|---|
| Primo articolo | EUR 70,00 | EUR 70,00 |
Metodi di pagamento
- PayPal
Descrizione dello Store
preigu betreibt einen Onlineversandhandel mit über 1 Mio. Produkten in verschiedenen Sortimenten. Das Kernsortiment besteht aus Büchern, Medien und Spielwaren. Ein gelungenes Einkaufserlebnis ist das Ziel einer jeden Bestellung bei preigu, denn der Kunde und seine Zufriedenheit stehen an erster Stelle. preigu setzt daher auf einen kompetenten Kundenservice, funktionierende Prozesse und schnelle Reaktion.
Specializzazione
Bücher, SpielwarenInformazioni sull’azienda del venditore
preigu GmbH & Co. KG
Lengericher Landstraße 19
Osnabrück, Germania 49078
Condizioni di vendita
About Us
Legal website operator identification:
preigu GmbH & Co. KG
Lengericher Landstr. 19
49078 Osnabrück
Germany
Telephone: +49 (0) 541 / 580 72 84
Email: mail@preigu.de
VAT No: DE 455 380 498
AG Osnabrück - HRA 209647
PhG: preigu Verwaltung GmbH
AG Osnabrück - HRB 221793
CEO: Ansas Meyer
We are neither willing nor obliged to participate in dispute resolution proceedings before consumer arbitration boards.
We are a member of the initiative "FairCommerce" since 30.11.2016.
For more information, see: https://www.haendlerbund.de/de/haendlerbund/interessenvertretung/faircommerce
Diritto di recesso
Instructions for revocation
Right of withdrawal for the sale of goods
Revocation right for consumers
(A ‘consumer' is any natural person who concludes a legal transaction which, to an overwhelming extent, cannot be attributed to either his commercial or independent professional activities.)
Instructions for revocation
Revocation right
You have the right to revoke this contract within 14 days without specifying any reasons.
The revocation period is 14 days with effect from the day,
-
on which you or a third party nominated by you, which is not the carrier, had taken possession of the products, provided you had ordered one or more products within the scope of a standard order and this/these product/products is/are delivered uniformly;
-
on which you or a third party nominated by you, which is not the carrier, had taken possession of the last product, provided you had ordered several products within the scope of a standard order and these products are delivered separately;
-
on which you or a third party nominated by you, which is not the carrier, had taken possession of the last part delivery or the last unit, provided you had ordered a product, which is delivered in several part deliveries or units;
To exercise your right of withdrawal, you must inform us (preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, Telephone number: +49 (0) 541 / 580 72 84, E-Mail address: mail@preigu.de) by means of a clear declaration (e.g. a letter sent by post, or an e-mail) of your decision to withdraw from this contract. You can use the attached model withdrawal form for this purpose, which is, however, not mandatory.
You can also exercise your right of withdrawal online by clicking on a button labelled accordingly (such as ‘Withdraw from contract' or similar) on the AbeBooks/ZVAB website. If you use this online function, you will immediately receive a confirmation of receipt on a durable medium (e.g. via email) containing information on the content of the withdrawal notice, as well as the date and time of its receipt.
In order to safeguard the revocation period, it is sufficient that you send the notification about the exercise of the revocation right before the expiry of the revocation period.
Consequences of the revocation
If you revoke this contract, we shall repay all the payments, which we received from you, including the delivery costs (with the exception of additional costs, which arise from that fact that you selected a form of delivery other than the most reasonable standard delivery offered by us), immediately and at the latest within 14 days from the day on which we received the notification about the revocation of this contract from you. We use the same means of payment, which you had originally used during the original transaction, for this repayment unless expressly agreed otherwise with you; you will not be charged any fees owing to this repayment.
We can refuse the repayment until the products are returned to us or until you have furnished evidence that you have sent the products back to us, depending on whichever is earlier.
You must return or transfer the products to us immediately and, in any case, at the latest within 14 days with effect from the day on which you inform us of the revocation of this contract. The deadline is maintained if you send the products before the expiry of the 14 day deadline.
You bear the direct costs for returning the products.
You must pay for any depreciation of the products only if this depreciation can be attributed to any handling with you that was not necessary for checking the condition, features and functionality of the products.
Criteria for exclusion or expiry
The revocation right is not available for contracts
-
for delivery of products, which are not prefabricated and for whose manufacturing an individual selection or stipulation by the consumer is important or which are clearly tailored to the personal requirements of the consumer;
-
for delivery of products, which can spoil quickly or whose use-by date would be exceeded quickly;
-
for delivery of alcoholic drinks, whose price was agreed at the time of concluding the contract, which however can be delivered 30 days after the conclusion of the contract at the earliest and whose current value depends on the fluctuations in the market, on which the entrepreneur has no influence;
-
for delivery of newspapers, periodicals or magazines with the exception of subscription contracts. The revocation right expires prematurely in case of contracts
-
for delivery of sealed products, which are not suitable for return for reasons of health protection or hygiene if their seal has been removed after the delivery;
-
for delivery of products if they have been mixed inseparably with other goods after the delivery, owing to their condition;
-
for delivery of sound or video recording or computer software in a sealed package if the seal has been removed after the delivery.
Specimen - revocation form
(If you wish to revoke the contract, please fill up this form and send it back to us.)
-
To preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, Email address: mail@preigu.de :
-
I/we () herewith revoke the contract concluded by me/ us () regarding the purchase of the following products ()/
the provision of the following service () -
Ordered on ()/ received on ()
-
Name of the consumer(s)
-
Address of the consumer(s)
-
Signature of the consumer(s) (only in case of a notification on paper)
-
Date
(*) Cross out the incorrect option.