Unity 5.x Cookbook: More than 100 solutions to build amazing 2D and 3D games with Unity
Lingua: inglese
Editore: Packt Publishing, 2015
- Brossura
- Usato

Da: Zoom Books Company, Lynden, WA, U.S.A.Zoom Books Company
Venditore AbeBooks dal 19 dicembre 2022
Condizione: Usato - Molto buono
EUR 13,08
Quantità: 1 disponibili
Aggiungi al carrelloDescrizione dell’articolo da parte del venditore
Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Codice articolo ZBV.1784391360.VG
- Titolo
- Unity 5.x Cookbook: More than 100 solutions to build amazing 2D and 3D games with Unity
- Autore
- Matt Smith; Chico Queiroz
- Editore
- Packt Publishing
- Anno di pubblicazione
- 2015
- Condizione
- very_good
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 1784391360
- ISBN 13
- 9781784391362
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset
About This Book
- Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5
- Features recipes for both 2D and 3D games
- Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer
Who This Book Is For
This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features, and find ready-to-use solutions for many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.
From intermediate to advanced users, from artists to coders, this book is for you, and everyone on your team!
It is intended for everyone who has the basics of using Unity, and a little programming knowledge in C#.
What You Will Learn
- Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking
- Create better materials with Unity's new, physically-based, Standard Shader
- Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing "bullet time" effects
- Improve ambiance through the use of lights and effects such as reflection and light probes
- Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system
- Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards
- Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates
- Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following
In Detail
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5.
Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals.
The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Style and approach
Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Informazioni sull’autore
Matt Smith
Matt Smith is a computing academic from Dublin, Ireland. In 1983 Matt started computer programming (on a ZX80) and for his 'O-level' computing certificate (aged 16) he submitted 2 games for his programming project work. In 1985 Matt wrote the lyrics, and was a member of the band that played (and sang, sorry about that by the way) the music on the B-side of the audio cassette carrying the computer game Confuzion (https://en.wikipedia.org/wiki/Confuzion). On a succession of scholarships he managed to spend almost 10 years as a full time student, gaining BA (Hons), then MSc then PhD degrees in computing and artificial intelligence. He then became a full-time lecturer. Having previously lectured full-time at Winchester University and London's Middlesex University, since 2002 he has been at the Institute of Technology Blanchardstown in Dublin (http://www.itb.ie/) where he is he is now senior lecturer in computing. Some of his previous Irish French student team games can be found and played at http://www.saintgermes.com (thanks for continuing to host these Guillem!). Matt was one of the two technical experts for a recent multimedia European project for language and cultural student work mobility (http://www.vocalproject.eu). He studies and teaches Taekwon-Do with his two children, having been awarded his first degree black belt in 2015 (he also runs his club's website at http://www.maynoothtkd.com/). He is trying to learn Irish, so he will understand the report cards from his children's Irish-speaking school. In occasional moments of free time he also tries to get better at playing the piano and classical guitar. Matt is a documentation author for the Fungus open source interactive storytelling plugin for Unity (http://www.fungusgames.com). Matt also maintains a step-by-step open source introduction to Unity 2D and 3D game programming on his public Github pages (see https://www.github.com/dr-matt-smith/gravity-guy2D). Matt's previous publications include a chapter in Serious Games and Edutainment Applications (Springer 2011, ISBN: 1447121600), and contributions and editing of several music education and artificial intelligence books.
Chico Queiroz
Chico Queiroz is a digital media designer from Rio de Janeiro, Brazil. Chico started his career back in 2000, soon after graduating in Communications/Advertising (PUC-Rio), working with advergames and webgames using Flash and Director at LocZ Multimedia, where he contributed to the design and development of games for clients, such as Volkswagen and Parmalat, along with some independent titles. Chico has a master's degree in Digital Game Design (University for the Creative Arts, UK). His final project was exhibited at events and festivals such as London Serious Games Showcase and FILE. Chico has also published articles for academic conferences and websites such as http://www.gameology.org, http://www.gamasutra.com, and http://www.gamecareerguide.com. He curated and organized an exhibition held at SBGames 2009, which explored the connections between video games and art. SBGames is the annual symposium of the Special Commission of Games and Digital Entertainment of the Computing Brazilian Society. Chico currently works as a digital designer at the Tecgraf/PUC-Rio Institute for Technical-Scientific Software Development, where he, among other responsibilities, uses Unity to develop interactive presentations and concept prototypes for interactive visualization software. He also works as a lecturer at PUC-Rio, teaching undergraduate design students 3D modeling and technology/CG for games, in which Unity is used as the engine for the students' projects. Additionally, Chico is a PhD student in design at the same institution.
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.
Zoom Books Company
Lynden, WA, U.S.A.
Venditore AbeBooks dal 19 dicembre 2022
Tariffe di spedizione nazionale per U.S.A.
| Articolo | Da 4 a 8 giorni lavorativi | Da 2 a 6 giorni lavorativi |
|---|---|---|
| Primo articolo | EUR 0,00 | EUR 4,34 |
Metodi di pagamento
Descrizione dello Store
Zoom Books Company operates as an online book store striving to provide top tier customer service. We respond to all inquiries and resolve any complaints in a timely manner. Thank you for shopping with us!
Specializzazione
Fiction/Non-Fiction, variesInformazioni sull’azienda del venditore
Acirassi Books Ltd.
918 16th Ave NW, #25
Calgary, AB Canada T2M 0K3
Diritto di recesso
Se sei un consumatore puoi recedere dal contratto in conformità con quanto segue. Per Consumatore si intende qualsiasi persona fisica che agisce per scopi estranei alla propria attività commerciale, imprenditoriale, artigianale o professionale.
Informazioni sul diritto di recesso
Diritto legale di recesso
Hai il diritto di recedere dal presente contratto entro 14 giorni senza fornire alcuna motivazione.
Il periodo di recesso scade dopo 14 giorni dal giorno in cui tu o una terza parte, diversa dal vettore e da te indicata, acquisisce il possesso fisico dell'ultimo bene o dell'ultimo lotto o pezzo.
Per esercitare il diritto di recesso, compila e invia elettronicamente una dichiarazione esplicita sul nostro sito Web, alla voce “I miei acquisti” nella sezione “Mio account”. Ti comunicheremo senza indugio una conferma di ricezione di tale recesso su un supporto durevole (ad es. via e-mail).
Per rispettare il termine di recesso, è sufficiente inviare la comunicazione relativa all'esercizio del diritto di recesso prima della scadenza del periodo di recesso stesso.
Effetti del recesso
In caso di recesso dal presente contratto, ti rimborseremo tutti i pagamenti ricevuti, compresi i costi di spedizione (ad eccezione dei costi supplementari derivanti dalla tua eventuale scelta di un tipo di spedizione diverso dal tipo meno costoso di consegna standard da noi offerto).
Potremo effettuare una detrazione dal rimborso per la perdita di valore dei beni forniti, qualora tale perdita sia il risultato di una manipolazione non necessaria da parte tua.
Eseguiremo il rimborso senza indebito ritardo e non oltre 14 giorni dal giorno in cui saremo informati della tua decisione di recedere dal presente contratto.
Il rimborso sarà effettuato utilizzando lo stesso mezzo di pagamento da te usato per la transazione iniziale, salvo che tu non abbia espressamente concordato altrimenti; in ogni caso, non dovrai sostenere alcun costo quale conseguenza di tale rimborso.
Possiamo trattenere il rimborso finché non avremo ricevuto i beni oppure finché non avrai fornito la prova di averli rispediti, a seconda di quale condizione si verifichi per prima.
Dovrai rispedire i beni o consegnarli a Zoom Books Company, Lynden, Washington, U.S.A., senza indebito ritardo e, in ogni caso, entro 14 giorni dal giorno in cui ci hai comunicato la tua volontà di recedere dal presente contratto. Il termine è rispettato se rispedisci i beni prima della scadenza del periodo di 14 giorni. I costi diretti della restituzione dei beni saranno a tuo carico. Sei responsabile solo della diminuzione del valore dei beni risultante da una manipolazione diversa da quella necessaria per stabilire la natura, le caratteristiche e il funzionamento dei beni stessi.
Eccezioni al diritto di recesso
Il diritto di recesso non si applica a:
- La fornitura di giornali, periodici o riviste ad eccezione dei contratti di abbonamento; e
- La fornitura di contenuto digitale non fornito su un supporto materiale (ad es. su un CD o DVD), se al momento dell'invio dell'ordine hai accettato l'inizio dell'esecuzione e hai riconosciuto che non avresti potuto recedere una volta iniziata l'esecuzione.