Unity AI Programming Essentials
Curtis Bennett
Venduto da PBShop.store UK, Fairford, GLOS, Regno Unito
Venditore AbeBooks dal 11 giugno 1999
Nuovi - Brossura
Condizione: Nuovo
Quantità: Più di 20 disponibili
Aggiungere al carrelloVenduto da PBShop.store UK, Fairford, GLOS, Regno Unito
Venditore AbeBooks dal 11 giugno 1999
Condizione: Nuovo
Quantità: Più di 20 disponibili
Aggiungere al carrelloNew Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Codice articolo L0-9781783553556
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism.
This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks.
Curtis Bennett
Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
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