VR/AR Gamified Learning Experiences (Paperback)

Lingua: inglese

Editore: Independently Published, 2025

9798274279086

Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

Venditore con 5 stelle

Venditore AbeBooks dal 29 giugno 2022

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Paperback. The educational landscape is at a pivotal juncture, characterized by the relentless integration of emerging technologies that promise to reshape how knowledge is imparted and acquired. Among these, Virtual Reality (VR), Augmented Reality (AR), and gamification stand out as particularly potent forces, converging to create a new paradigm: gamified immersive learning. This approach leverages the unparalleled ability of VR and AR to create deeply engaging, multi-sensory learning environments, enhanced by the motivational and engagement-driving principles of gamification. This systematic literature review embarks on a comprehensive exploration of this transformative field, aiming to provide a rigorous, evidence-based synthesis of existing research. We delve into the foundational concepts that define VR, AR, and gamification, exploring their individual characteristics and the synergistic potential of their integration in educational contexts. The rationale behind this pedagogical approach is examined through the lens of established learning sciences theories, such as Self-Determination Theory and Flow Theory, highlighting how immersive and gamified elements can foster intrinsic motivation, enhance cognitive processing, and lead to improved learning outcomes. Our methodology section meticulously details the systematic review process, ensuring transparency and replicability. The scope of this review is intentionally broad, encompassing general education, specialized domains like language learning and professional training, and extending to the burgeoning concept of the educational metaverse. We acknowledge the inherent promise of these technologies to create unparalleled learning experiences, from virtual field trips that transport students to historical epochs to sophisticated surgical simulators that hone critical skills. However, we also critically address the challenges and ethical considerations that accompany rapid technological advancement, including issues of accessibility, equity, and responsible implementation. This introduction serves as a gateway, setting the stage for a detailed analysis of the empirical evidence, pedagogical implications, and future directions in the exciting and rapidly evolving field of gamified immersive learning, offering a balanced perspective on its potential to revolutionize education for learners of all ages and backgrounds. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Codice articolo 9798274279086

Titolo
VR/AR Gamified Learning Experiences (Paperback)
Autore
Laszlo Pokorny
Editore
Independently Published
Anno di pubblicazione
2025
Condizione
new
Rilegatura
Paperback
Lingua
inglese
ISBN 13
9798274279086

CitiRetail

Stevenage, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 29 giugno 2022

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 7 a 14 giorni lavorativiDa 7 a 60 giorni lavorativi
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