Video games and World War II: The conflict in virtual representations. Questo articolo non è disponibile.
Lingua: inglese
Editore: Our Knowledge Publishing, 2024
- Brossura
- Nuovo

Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Venditore con 5 stelle
Venditore AbeBooks dal 25 marzo 2015
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Descrizione dell’articolo da parte del venditore
In English.
Codice articolo ria9786208407865_new
- Titolo
- Video games and World War II: The conflict in virtual representations
- Autore
- Remus De Paula, Cássio
- Editore
- Our Knowledge Publishing
- Anno di pubblicazione
- 2024
- Condizione
- New
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 6208407869
- ISBN 13
- 9786208407865
- Peso dell'articolo
- 262 grammi
This work presents questions about the image of the Second World War (1939-1945) conveyed through electronic games such as 'Wolfenstein 3D', the first two 'Medal of Honor', 'Battlefield 1942' and the classics of the 'Call of Duty' franchise. To this end, a survey of theoretical-methodological sources is used, which involves a detailed reading of the elements present in the characteristics of the covers, prints and specific contexts of the games presented. This means that, as well as presenting a brief history of video games, questions are identified about the representations of combatants on both sides of the war, such as their arsenals, battle scenarios, anachronisms and historical errors, making this work essential reading for gamers, history buffs and historians of electronic games.
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