What Video Games Have to Teach Us About Learning and Literacy. Second Edition. Questo articolo non è disponibile.
Lingua: inglese
Editore: St. Martin's Griffin, 2007
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Codice articolo S_469074828
- Titolo
- What Video Games Have to Teach Us About Learning and Literacy. Second Edition
- Autore
- Gee, James Paul
- Editore
- St. Martin's Griffin
- Anno di pubblicazione
- 2007
- Condizione
- Very Good
- Rilegatura
- Paperback
- Lingua
- inglese
- ISBN 10
- 1403984530
- ISBN 13
- 9781403984531
- Edizione
- seconda edizione
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
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Informazioni sull’autore
James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.
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