Xcode 3 Unleashed. Questo articolo non è disponibile.
Lingua: inglese
Editore: Sams, 2008
- Brossura
- Usato

Da: Wonder Book, Frederick, MD, U.S.A.Wonder Book
Venditore AbeBooks dal 1 novembre 1997
Condizione: Usato - Molto buono
EUR 6,84
Descrizione dell’articolo da parte del venditore
Very Good condition. With CD! A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
Codice articolo B16B-02700
- Titolo
- Xcode 3 Unleashed
- Autore
- Anderson, Fritz
- Editore
- Sams
- Anno di pubblicazione
- 2008
- Condizione
- Very Good
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 0321552636
- ISBN 13
- 9780321552631
Apples new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.
Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. Youll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apples remarkable development tools from the latest version of Interface Builder to Instrumentsa powerful new tool for analyzing and optimizing your code.
Anderson shows how to manage your source code in any environment, whether youre working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3s build system and shows how to make the most of Apples performance tools, led by the deep and powerful Shark statistical profiler.
Systematically updated for Xcode 3.x, this is a comprehensive revision of Andersons previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.
Detailed information on how to
-
Succeed with every stage of the Mac OS X application lifecycle
-
Make the most of Xcode 3s core tools for editing, debugging, testing, and compilation
-
Get the most from new improvements to Interface Builder
-
Create robust applications using the Model-View-Controller paradigm
-
Utilize dynamic libraries and frameworks
-
Build Universal Binaries to run on both Intel and PowerPC Macs
-
Add Spotlight searchability to data files
-
Profile memory, I/O, graphics, and threading in real-time
-
Accelerate both your applications and your development processes
-
Leverage new improvements to the Xcode documentation system
-
Avoid header ambiguity, disappearing links, and other Xcode development pitfalls
Introduction 1
Part I: The Life Cycle of a Mac OS X Application
Chapter 1: Kicking the Tires 11
Chapter 2: Simple Workflow and Passive Debugging 19
Chapter 3: Simple Active Debugging 29
Chapter 4: Compilation: The Basics 39
Chapter 5: Starting a Cocoa Application 47
Chapter 6: A Cocoa Application: Views 63
Chapter 7: A Cocoa Application: Controllers 75
Chapter 8: Version Control 93
Chapter 9: Property Lists 117
Chapter 10: Libraries and Dependent Targets 141
Chapter 11: File Packages and Bundles 153
Chapter 12: Unit Testing 167
Chapter 13: Creating a Custom View 181
Chapter 14: Dynamic Libraries and Frameworks 203
Chapt
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Informazioni sull’autore
Fritz Anderson has been writing software, books, and articles for the Macintosh since 1984. He has worked for research and development firms, consulting practices, and freelanced. He has been admitted to the Indiana bar but thought better of it. He now lives in Chicago, where he works for a large university.
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.