eSports is Business: Management in the World of Competitive Gaming. Questo articolo non è disponibile.
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Lingua: inglese
Editore: Palgrave Pivot, 2019
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Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Codice articolo M03030111989-V
- Titolo
- eSports is Business: Management in the World of Competitive Gaming
- Autore
- Scholz, Tobias M.
- Editore
- Palgrave Pivot
- Anno di pubblicazione
- 2019
- Condizione
- very good
- Rilegatura
- Rilegato
- Lingua
- inglese
- ISBN 10
- 3030111989
- ISBN 13
- 9783030111984
<p></p><p>The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.</p><br><p></p>
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Informazioni sull’autore
<p></p><p>Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias’ most recent book is <i>Big Data in Organizations and the Role of Human Resource Management </i>(2017). </p><p></p>
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