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From entry to master ActionScript 3.0 - 1DVD-ROM containing


ISBN 10: 7122063003 / ISBN 13: 9787122063007
Nuovi Condizione: New Brossura
Da liu xing (JiangSu, JS, Cina)

Libreria AbeBooks dal 7 aprile 2009

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Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 389 Publisher: Chemical Society 2 Pub. Date :2009-9-1. Actionscript action script adobe flash player runtime (runtime) environment. programming language. actionscript 3.0 is the latest version. Compared with the previous two versions. actionscript 3.0 virtual machine running on new avm2. the use jit (just intime) encoding technology. the byte code into machine code to improve performance. superior efficiency. This book is divided into four. a total of 19 chapters. the basic concepts from actionscript 3.0 talk. details the syntax and programming techniques. The first chapter (Chapter 1 ~ Chapter 2) describes the basics of actionscript 3.0. including the development environment. learning the basic skills and actionscript 3.0 features. Second (Chapter 3 ~ Chapter 8) describes the basic components actionscript 3.0 program units. including values. loops. conditionals. functions. and so on. And because actionscript 3.0 is event-driven object-oriented programming language. in the latter two chapters are also object-oriented ideas and events in a detailed analysis of the internal mechanism. Part III (Chapter 9 ~ Chapter 14) tells its own unique multimedia flash programming capabilities. including vectors. bitmaps. animation. text. sound. video and other treatment. Part IV (Chapter 15 ~ Chapter 19) describes the actionscript 3.0 in the xml data processing. communications. local persistence. the expansion of third-party libraries. etc. knowledge. Deep in the book to explain the actionscript 3.0 object-oriented programming. supplemented by a large number of vivid examples to illustrate the use of actionscript 3.0 techniques and programming ideas. and are learning to use actionscript for programmers interested in design or programming teacher and amateur research study. Contents: first the basics of ActionScript 3.0 ActionScript 3.0 Chapter 1 Overview 1.1 ActionScript 3.0 Introduction 1.2 ActionScript 3.0 development environment 1.2.1 Flash CS3CS41.2.2 Flex Builder 31.2.3 FlashDevelop1.2.4 FDT31.2.5 ActionScript 3.0 1.3 learn programming software choice proposal to use ActionScript 3.0 1.3.1 1.3.2 read help documentation for their popular book site 1.3.3 access. community blog 1.4 1.3.4 concerns the first object-oriented programming ActionScript 1.6 application 1.5 Summary Chapter 2 program structure and syntax 2.1 package and class structure package 2.1.2 2.1.1 2.1.3 class constructor defines an instance of 2.1.5 2.1.4 2.2 Basic syntax document class point of grammar 2.2.2 2.2.1 2.2.3 strictly case-sensitive sub- number at the end of 2.2.4 and Notes 2.2.5 Keywords 2.2.6 reserved word summary on the second constant 2.3 ActionScript 3.0 Programming Chapter 3 primitive data type value of 3.1 3.1.2 int 3.1.1 Boolean data type data type 3.1 .3 Null Data Type 3.1.4 Number of data types 3.1.5 String data type 3.1.6 uint data types 3.1.7 void type data type conversion 3.2 Automatic conversion 3.2.2 3.2.1 3.2.3 cast operator to convert the law of 3.3 3.3.1 Arithmetic Operators 3.3.2 Assignment Operators 3.3.3 Logical Operators 3.3.4 Comparison Operators 3.3.5 Bitwise Operators 3.4 Summary Chapter 4 conditions and conditional loops 4.1 4.1.2 4.1.1 if conditional if . else conditional 4.1.3 if . else if . else conditional 4.1.4 switch . case conditional sentence of 4.2.1 while loop 4.2 cycles sentence 4.2.2 do . while loop sentence sentence 4.2.3 for loop 4.2.4 for . in loop sentence 4.2.5 for each . in loop statement 4.3 Summary Chapter 5 Functions 5.1 Functions defined function definition 5.1.1 5.1.2 5.1.3 using the default function of multiple parameters 5.1.4 Properties 5.1. 5 nested function function value 5.1.6 5.1.7 5.2 function arguments object function using the function call 5.2.1 5.2.3 5.2.2 The scope of the function function integrated within the instance variables 5.4 Summary 5.3 Chapter 6 for 6.1 Object-o. Codice inventario libreria L86729

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Titolo: From entry to master ActionScript 3.0 - ...

Legatura: paperback

Condizione libro:New

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By beginning from the basic concept of ActionScript 3.0, the four-part and 19-chapter contents detail the programming grammar and skills. Part One (Chapter One to Chapter Two) narrates the basic knowledge about ActionScript 3.0, including development environment, learning skills and its basic features. Part Two (Chapter Three to Chapter Eight) explains the basic units of ActionScript 3.0, including value, loop, requirements, and function, etc.; at the same time, since the ActionScript 3.0 is the event-driven object oriented programming language, the last two chapters analyzes the object oriented idea and event internal mechanism. Part Three (Chapter Nine to Chapter Fourteen) interprets the multimedia programming function specified in Flash itself, including vector diagram, bitmap, animation, text, sound, video and other treatment methods. Part Four (Chapter Fifteen to Chapter Nineteen) introduces the expanded knowledge of ActionScript 3.0 in XML data process, communication, local persistence, and third-party class libraries, etc. ActionScript is the programming language in Adobe Flash Player runtime environment and ActionScript 3.0 is the newest edition. Comparing with the past two editions, ActionScript 3.0 can operate in the brand new virtual machine AVM2 and convert byte code into machine code through JIT (Just InTime) coding technology to increase the performance and efficiency.

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