ActionScript for Multiplayer Games and Virtual Worlds. Questo articolo non è disponibile.
15 valutazioni di Goodreads
Lingua: inglese
Editore: Pearson Education, 2009
- Prima edizione
- Brossura
- Usato

Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West
Venditore con 5 stelle
Venditore AbeBooks dal 14 marzo 2016
Non disponibile
Brossura
Condizione: Usato - Molto buono
EUR 10,39
Descrizione dell’articolo da parte del venditore
Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Codice articolo 4108368-6
- Titolo
- ActionScript for Multiplayer Games and Virtual Worlds
- Autore
- Makar, Jobe
- Editore
- Pearson Education
- Anno di pubblicazione
- 2009
- Condizione
- Very Good
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 0321643364
- ISBN 13
- 9780321643360
- Edizione
- 1st Edition.
- Peso dell'articolo
- 1,168 libbre
- Dimensioni
- N/A
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isnt as difficult as you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book youll learn:
In addition, youll learn everything that goes into building:
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book youll learn:
- How to connect users to achieve real-time interaction
- When to make decisions on the server versus the game client
- Time synchronization techniques
- How to use dead reckoning smoothing to hide network latency
- About tile-based games the isometric view
- Techniques for customizing and rendering avatars in a virtual world
In addition, youll learn everything that goes into building:
- A real-time multiplayer tank battle game
- A real-time multilayer cooperative game
- A virtual world
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Informazioni sull’autore
Jobe Makar is a founder of and Chief Game and Virtual World Architect for Electrotank (www.electrotank.com), a company that specializes in online multiplayer game and virtual world development technologies and services. He is a developer on the widely used EUP virtual world and MMOG platform (www.eupsite.com). Jobe has developed over 200 Flash games and 9 virtual worlds over the last 10 years and has authored several books on advanced Flash, ActionScript, and game programming.
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.