Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (Palgrave Games in Context)

Lingua: inglese

Editore: Palgrave Macmillan, 2024

3031343735 / 9783031343735

Serie: Libro 9 di 10 - Palgrave Games in Context

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Da: killarneybooks, Inagh, Clare, Irlandakillarneybooks

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Venditore AbeBooks dal 20 aprile 2017

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Hardcover, xix + 357 pages, NOT ex-library. Book is clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Issued without a dust jacket. -- This interdisciplinary book explores the relationship between digital gaming, accessibility, and disability studies. It shifts away from medical models that view disability as a "deficit" and instead examines how gaming infrastructures - human and technological - can either enable or disable players. The volume's central premise is that disability is not an essential characteristic of a person, but a result of complex infrastructures of play. The authors argue against the traditional view that users are either "normal" or "unable to play" due to physical limitations. The book analyzes how the interplay between hardware, software, and human practices creates situations of access or exclusion. Individual chapters provide historical, technical, and critical perspectives on the gaming landscape. They trace the development of accessible gaming back to the 1970s, covering amateur "DIY" practices, voice-enabled gaming, and the history of eye-tracking as an alternative interaction method. The book also explores how commercial games often reinforce ableist power structures through mechanics that prioritize mastery, autonomy, and precision - traits that align with "toxic meritocracy". A roundtable discussion addresses why gaming with disabilities is often categorized as "serious" or "therapeutic" rather than purely for pleasure or entertainment. The volume features interviews with leaders in the field, including Mark Barlet, co-founder of AbleGamers, regarding the development of inclusive hardware like the Microsoft Adaptive Controller. Contributors review current game accessibility guidelines and how they intersect with broader socio-political trends toward inclusion.

Codice articolo 012718

Titolo
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (Palgrave Games in Context)
Autore
Markus Spöhrer; Beate Ochsner
Editore
Palgrave Macmillan
Anno di pubblicazione
2024
Condizione
Fine
Rilegatura
Hardcover
Lingua
inglese
ISBN 10
3031343735
ISBN 13
9783031343735
Edizione
1st Edition
Serie
Libro 9 di 10: Palgrave Games in Context

killarneybooks

Inagh, Clare, Irlanda

Venditore con 5 stelle

Venditore AbeBooks dal 20 aprile 2017

Tariffe di spedizione da Irlanda a U.S.A.

ArticoloDa 6 a 7 giorni lavorativiDa 3 a 4 giorni lavorativi
Primo articoloEUR 33,70EUR 38,00
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All U.S.-bound orders are now shipped with UPS for reliable delivery. Additional customs or import fees are highly unlikely; however, please note buyers remain responsible for any duties or taxes that U.S. Customs may assess. -- Killarneybooks is a family-run bookshop based in the Republic of Ireland. We take pride in accurate listings, careful packaging, and prompt service - most orders ship within 24 hours. All books listed are in stock and ready for immediate dispatch - we are not dropshippers. Inquiries always welcome.

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