Da
K. L. Givens Books, Bella Vista, AR, U.S.A.
Valutazione del venditore 5 su 5 stelle
Heritage Bookseller
Membro AbeBooks dal 1996
Large trade size soft cover with no defects to note as book appears to be unread. Technical on game engine development. 397 including the Index. Size: 8vo - over 7¾ - 9¾" tall. Codice articolo 020493
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Titolo: Foundations of Game Engine Development, ...
Casa editrice: Terathon Software LLC, Lexington, Kentucky
Data di pubblicazione: 2019
Legatura: Soft cover
Condizione: NF
Condizione sovraccoperta: No Jacket
Edizione: 1st Edition.
Tipologia articolo: Book
Da: Dream Books Co., Denver, CO, U.S.A.
Condizione: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Codice articolo DBV.0985811757.A
Quantità: 1 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Codice articolo 0985811757
Quantità: 1 disponibili