Java 5. 0 Program Design. Questo articolo non è disponibile.
Davidson, Jack W., Cohoon, James P.
Lingua: inglese
Editore: McGraw-Hill Higher Education, 2005
- Prima edizione
- Brossura
- Usato

Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd
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Descrizione dell’articolo da parte del venditore
Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Codice articolo GRP94866609
- Titolo
- Java 5. 0 Program Design
- Autore
- Davidson, Jack W., Cohoon, James P.
- Editore
- McGraw-Hill Higher Education
- Anno di pubblicazione
- 2005
- Condizione
- Good
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 0073250309
- ISBN 13
- 9780073250304
- Edizione
- 1st Edition.
- Peso dell'articolo
- 2,835 libbre
- Dimensioni
- N/A
Java 5.-0 Program Design is about the fundamentals of programming and software development using Java. It is targeted for a first programming course and has been designed to be appropriate for people from all disciplines. The authors assume no prior programming skills and use mathematics and science at a level appropriate to first-year college students. The breadth of coverage and the arrangement of the chapters provide flexibility for the instructor in what and when topics are introduced.
Key to Java 5.0 Program Design is an introduction to problem solving. The basics of problem-solving techniques are introduced in chapter one and then reinforced during the explanations of Java programming and design. In addition, software engineering design concepts are introduced via problem studies and software projects.
This updated version of Java Program Design takes advantage of the improvements to the language introduced with Java 5.0. The additions are especially important for beginning programmers because they help make program design and development a clearer and more straightforward process.
Key Handles:•Good Problem Solving Techniques•Wide Variety of Examples•Placement of Objects first—Aids students in Problem Solving•5.0 update is included in this revision"Riassunto" può appartenere a un’altra edizione di questo titolo.
Contenuti
1 Background
2 Java Basics
3 Using Objects
4 Being Classy
5 Decisions
6 Iteration
Graphics Interlude 1: GUI-Based Programming
7 Programming with Methods and Classes
8 Arrays and Collections
9 Inheritance and Polymorphism
Graphics Interlude 2: GUI-Based Programming
10 Exceptions
11 Recursive Problem Solving
12 Threads
13 Testing and Debugging
Appendix A: Tables and Operators
Appendix B: Number Representation
Appendix C: Formatted I/O
Appendix D: Applets
Appendix E: Standard Java Packages
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