Linux is increasingly popular among computer enthusiasts of all types, and one of the applications where it is flourishing is multimedia. Take a low-cost hardware platform and add the Linux operating system, which really exploits its speed, and you have a great host for developing multimedia applications. And there's a great variety of free software packages that support manipulation of graphics, audio, and video.
But it's not simple to put multimedia together on Linux, and there are few packages that integrate everything for you. Instead, you are handed a bunch of programming interfaces and stand-alone utilities that are each suited for a particular job. In this book, Jeff Tranter offers the guidance you need to fit the pieces together, concentrating on how to program each kind of device.
Linux is increasingly popular among computer enthusiasts of all types, and one of the applications where it is flourishing is multimedia. Take a low-cost hardware platform and add the Linux operating system, which really exploits its speed, and you have a great host for developing multimedia applications. And there's a great variety of free software packages that support manipulation of graphics, audio, and video. But it's not simple to put multimedia together on Linux, and there are few packages that integrate everything for you. Instead, you are handed a bunch of programming interfaces and stand-alone utilities that are each suited for a particular job. In this book, Jeff Tranter offers the guidance you need to fit the pieces together, concentrating on how to program each kind of device.