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Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Design & Development With Unreal Engine 5 & Blender. Book.
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Aggiungi al carrelloHardback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 48,70
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 51,36
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 55,86
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Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 71,48
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Aggiungi al carrelloHardback. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 88,91
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Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 101,36
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Karlsruher Institut Für Technologie, Karlsruher Institut Für Technologie Sep 2018, 2018
ISBN 10: 3731507811 ISBN 13: 9783731507819
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 49,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This work proposes a feature-based probabilistic data association and tracking approach (FBPDATA) for multi-object tracking. FBPDATA is based on re-identification and tracking of individual video image points (feature points) and aims at solving the problems of partial, split (fragmented), bloated or missed detections, which are due to sensory or algorithmic restrictions, limited field of view of the sensors, as well as occlusion situations. 296 pp. Englisch.
Condizione: New.
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Karlsruher Institut Für Technologie, 2018
ISBN 10: 3731507811 ISBN 13: 9783731507819
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 49,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This work proposes a feature-based probabilistic data association and tracking approach (FBPDATA) for multi-object tracking. FBPDATA is based on re-identification and tracking of individual video image points (feature points) and aims at solving the problems of partial, split (fragmented), bloated or missed detections, which are due to sensory or algorithmic restrictions, limited field of view of the sensors, as well as occlusion situations.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 102,81
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 116,04
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Da: Revaluation Books, Exeter, Regno Unito
EUR 126,57
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Aggiungi al carrelloPaperback. Condizione: Brand New. 296 pages. 8.27x5.83x0.67 inches. In Stock.
EUR 61,58
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Aggiungi al carrelloHardback. Condizione: New.
Da: CitiRetail, Stevenage, Regno Unito
EUR 99,11
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software.Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts. Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation.This book is for designers who want to expand their knowledge in utilising various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance's of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise. Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience. Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward. By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and "unorthodox" ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole. This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time. You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration! Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, v Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 66,93
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Aggiungi al carrelloHardback. Condizione: New.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 146,11
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Aggiungi al carrelloPaperback. Condizione: New.
EUR 97,95
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Aggiungi al carrelloBuch. Condizione: Neu. Design & Development With Unreal Engine 5 & Blender | Michael Grinberg | Buch | Englisch | 2024 | Michael Grinberg | EAN 9781068984006 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
EUR 138,34
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Aggiungi al carrelloPaperback. Condizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 29,11
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Aggiungi al carrelloCondizione: New. Print on Demand.
EUR 28,00
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Aggiungi al carrelloCondizione: New. Vor 25 Jahren hat Kurt Drawert die Darmstaedter Textwerkstatt eingerichtet, rund 250 Schriftstellerinnen und Schriftsteller sind, je ueber ein Jahr und 12 Seminare hinweg, mit Kurt Drawert und untereinander im Austausch gestanden - ueber ihre Texte und Aestheti.