Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Lingua: Inglese
Editore: Packt Publishing - ebooks Account, 2015
ISBN 10: 1785281534 ISBN 13: 9781785281532
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
paperback. Condizione: Very Good. Nice copy of this softcover. Binding is tight. Covers are clean. Pages appear unmarked. Ships FAST! Bringing good books to happy readers since 2002.
Paperback. Condizione: Good. No marks. Minimal use. Very minor faint coffee stain to edge of first five pages.
Lingua: Inglese
Editore: Packt Pyblishing Ltd, Birmingham, 2018
ISBN 10: 1788622308 ISBN 13: 9781788622301
Da: PsychoBabel & Skoob Books, Didcot, Regno Unito
EUR 20,79
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. Paperback in very good condition. Cover edges, spine ends and corners are bumped and rubbed, with the bump at the front lower corner leading into the pages. Covers are clean, binding is sound and pages are clear. LW. Used.
EUR 45,78
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1785281534 ISBN 13: 9781785281532
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 52,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloDigital. Condizione: New. A pragmatic guide for developing your own games with PythonAbout This Book. Strengthen your fundamentals of game programming with Python language. Seven hands-on games to create 2D and 3D games rapidly from scratch. Illustrative guide to explore the different GUI libraries for building your gamesWho This Book Is ForIf you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.What You Will Learn. Take advantage of Python's clean syntax to build games quickly. Discover distinct frameworks for developing graphical applications. Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors. Design and code some popular games like Pong and tower defense. Compose maps and levels for your sprite-based games in an easy manner. Modularize and apply object-oriented principles during the design of your games. Exploit libraries like Chimpunk2D, cocos2d, and Tkinter. Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actionsIn DetailWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of rec.
Condizione: New. pp. 231.
Lingua: Inglese
Editore: Packt Publishing 2015-09-28, 2015
ISBN 10: 1785281534 ISBN 13: 9781785281532
Da: Chiron Media, Wallingford, Regno Unito
EUR 44,30
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
EUR 48,17
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Packt Publishing 2018-03-30, 2018
ISBN 10: 1788622308 ISBN 13: 9781788622301
Da: Chiron Media, Wallingford, Regno Unito
EUR 44,30
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
EUR 79,57
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. Like New. book.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 79,57
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. New. book.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1785281534 ISBN 13: 9781785281532
Da: Rarewaves.com UK, London, Regno Unito
EUR 48,14
Quantità: Più di 20 disponibili
Aggiungi al carrelloDigital. Condizione: New. A pragmatic guide for developing your own games with PythonAbout This Book. Strengthen your fundamentals of game programming with Python language. Seven hands-on games to create 2D and 3D games rapidly from scratch. Illustrative guide to explore the different GUI libraries for building your gamesWho This Book Is ForIf you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.What You Will Learn. Take advantage of Python's clean syntax to build games quickly. Discover distinct frameworks for developing graphical applications. Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors. Design and code some popular games like Pong and tower defense. Compose maps and levels for your sprite-based games in an easy manner. Modularize and apply object-oriented principles during the design of your games. Exploit libraries like Chimpunk2D, cocos2d, and Tkinter. Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actionsIn DetailWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of rec.
Da: Majestic Books, Hounslow, Regno Unito
EUR 51,93
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 231.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 52,22
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 231.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 54,60
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.