Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 102,03
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 100,86
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 101,19
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 116,66
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 111,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In English.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 111,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 111,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. pp. viii + 186.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 121,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2014
ISBN 10: 9814560251 ISBN 13: 9789814560252
Da: Revaluation Books, Exeter, Regno Unito
EUR 148,94
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 2014 edition. 180 pages. 9.75x6.50x0.75 inches. In Stock.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore Sep 2016, 2016
ISBN 10: 981101194X ISBN 13: 9789811011948
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 106,99
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 196 pp. Englisch.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore Mär 2014, 2014
ISBN 10: 9814560251 ISBN 13: 9789814560252
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 106,99
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 196 pp. Englisch.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore, 2016
ISBN 10: 981101194X ISBN 13: 9789811011948
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 109,94
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Condizione: New. pp. 194.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer, 2014
ISBN 10: 9814560251 ISBN 13: 9789814560252
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 112,94
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2016
ISBN 10: 981101194X ISBN 13: 9789811011948
Da: Revaluation Books, Exeter, Regno Unito
EUR 147,00
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 196 pages. 9.25x6.10x0.47 inches. In Stock.
Da: Buchpark, Trebbin, Germania
EUR 75,10
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Lingua: Inglese
Editore: Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 170,11
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 161,49
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Lingua: Inglese
Editore: Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 185,27
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Information Science Reference, 2009
ISBN 10: 1605663220 ISBN 13: 9781605663227
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 188,87
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
Lingua: Inglese
Editore: Nova Science Publishers Inc, US, 2013
ISBN 10: 1624175775 ISBN 13: 9781624175770
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 192,59
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New.
Lingua: Inglese
Editore: Nova Science Publishers Inc, New York, 2013
ISBN 10: 1624175775 ISBN 13: 9781624175770
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. The idea that such pervasive and ever-growing immersion in digital gaming affects gamers' real life seems obvious and is the focus of this volume. A wide range of topics was collected under the "Psychology of Gaming" header. The eight chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with on-line games. This book discusses the psychological impact of games shaping gamer's self-perception and self-concept, socio-psychological implications of gaming, design criteria in games, educational uses, the role of fantasy in game play, psychological treatment of gambling-related behaviours, psychological factors of collaborative learning, and gaming as a means of gaining empathy and understanding for another culture. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Nova Science Publishers Inc, 2013
ISBN 10: 1624175775 ISBN 13: 9781624175770
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 190,06
Quantità: 3 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Nova Science Publishers Inc, 2013
ISBN 10: 1624175775 ISBN 13: 9781624175770
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 186,10
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. 2013. Hardcover. Editor(s): Baek, Youngkyun. Num Pages: 184 pages, Illustrations. BIC Classification: JMR; UDX. Category: (P) Professional & Vocational. Dimension: 263 x 182 x 16. Weight in Grams: 538. . . . . .
Lingua: Inglese
Editore: Information Science Reference, 2009
ISBN 10: 1605663220 ISBN 13: 9781605663227
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 188,97
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 189,94
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Nova Science Publishers Inc, 2013
ISBN 10: 1624175775 ISBN 13: 9781624175770
Da: moluna, Greven, Germania
EUR 167,60
Quantità: 3 disponibili
Aggiungi al carrelloGebunden. Condizione: New. KlappentextrnrnThe idea that such pervasive and ever-growing immersion in digital gaming affects gamers&apos real life seems obvious and is the focus of this volume. A wide range of topics was collected under the "Psychology of Gaming".
Lingua: Inglese
Editore: Nova Science Publishers Inc, 2013
ISBN 10: 1624175775 ISBN 13: 9781624175770
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2013. Hardcover. Editor(s): Baek, Youngkyun. Num Pages: 184 pages, Illustrations. BIC Classification: JMR; UDX. Category: (P) Professional & Vocational. Dimension: 263 x 182 x 16. Weight in Grams: 538. . . . . . Books ship from the US and Ireland.