Da: Better World Books Ltd, Dunfermline, Regno Unito
EUR 45,34
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Aggiungi al carrelloCondizione: Very Good. Ships from the UK. Used book that is in excellent condition. May show signs of wear or have minor defects.
EUR 42,42
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Aggiungi al carrelloCondizione: New. In.
EUR 40,61
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 436 pp. Englisch.
EUR 36,78
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Aggiungi al carrelloPaperback. Condizione: New.
Editore: Apress; 1st ed. 2015 edition (2015-12-03), 1656
ISBN 10: 1484211952 ISBN 13: 9781484211953
Lingua: Inglese
Da: Books Puddle, New York, NY, U.S.A.
EUR 64,55
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EUR 40,07
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Aggiungi al carrelloPaperback. Condizione: New. In shrink wrap. Looks like an interesting title!
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Learn how to build apps using Apple¿s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 476 pp. Englisch.
Editore: Apress; 1st ed. 2015 edition (2015-12-03), 1656
ISBN 10: 1484211952 ISBN 13: 9781484211953
Lingua: Inglese
Da: Majestic Books, Hounslow, Regno Unito
EUR 73,94
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Da: Revaluation Books, Exeter, Regno Unito
EUR 104,06
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 455 pages. 10.00x7.00x1.00 inches. In Stock.
EUR 86,76
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Aggiungi al carrelloPaperback. Condizione: Like New. Like New. book.
EUR 49,44
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Da: dsmbooks, Liverpool, Regno Unito
EUR 113,57
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Aggiungi al carrelloPaperback. Condizione: New. New. book.
Da: moluna, Greven, Germania
EUR 36,95
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples with complete code explanations.OS Med.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 40,61
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features. 436 pp. Englisch.
Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2014
ISBN 10: 1430250836 ISBN 13: 9781430250838
Lingua: Inglese
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 48,02
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 763.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 45,82
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.
Da: moluna, Greven, Germania
EUR 52,37
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Uses native iOS framework to build apps for the Internet of Things and connected devices, including the Apple Watch, Apple Pay, and Bluetooth LEGuides readers through increasingly difficult concepts and provides anecdotes from development experi.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 36,59
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed 'how' and 'why' for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps.The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API'sand HTTPS. You'll also review new API's like Face ID and new design considerations, and look more closely at SSL and how to make IoT connected apps more resistant to hackers. The coverage of Apple Watch has been expanded as well. The Internet of Things is waiting - be a part of it!What You'll LearnUse Apple's native IoT Frameworks, such as HealthKit, HomeKit, and FaceIDInteract with popular third-party hardware, such as the Raspberry Pi, Arduino, and FitBitWork with real projects to develop skills based in experienceMake a smarter IoT with SiriKit and CoreMLWho This Book Is For The primary audience for this book are readers who have a grasp of the basics of iOS development and are looking to improve their Internet of Things-specific skills. Intermediate to Advanced level. The secondary audience would be business decision makers (managers, business analysts, executives) who are looking to gain a rough understanding of what is involved in Internet of Things development for iOS. 476 pp. Englisch.