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  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    Condizione: Nuovo

    EUR 39,34

    EUR 5,24 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 3-4 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: APress, US, 2022

    1484289099 / 9781484289099

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Condizione: Nuovo

    EUR 45,90

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    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: New. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Lingua: Inglese

    Editore: APress, 2022

    1484289099 / 9781484289099

    • Brossura

    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Condizione: Nuovo

    EUR 33,20

    EUR 20,42 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback / softback. Condizione: New. New copy - Usually dispatched within 2 working days.

  • Lingua: Inglese

    Editore: Apress, 2023

    1484289110 / 9781484289112

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: Nuovo

    EUR 48,72

    EUR 13,17 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

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    Da: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condizione: Nuovo

    EUR 75,33

    EUR 3,47 spedizione 
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Condizione: New. 1st ed. edition NO-PA16APR2015-KAP.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 70,19

    EUR 14,58 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Brand New. 401 pages. 9.25x6.10x1.02 inches. In Stock.

  • Lingua: Inglese

    Editore: APress, US, 2022

    1484289099 / 9781484289099

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Condizione: Nuovo

    EUR 33,19

    EUR 75,80 spedizione 
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    Quantità: 1 disponibili

    Paperback. Condizione: New. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

    • Brossura

    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 45,95

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Game Backend Development | With Microsoft Azure and PlayFab | Balint Bors | Taschenbuch | xxiii | Englisch | 2022 | Apress | EAN 9781484289099 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

    • Brossura

    Da: Buchpark, Trebbin, GermaniaBuchpark

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    Condizione: Usato - Molto buono

    EUR 20,69

    EUR 105,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Condizione: Gut. Zustand: Gut | Seiten: 404 | Sprache: Englisch | Produktart: Bücher | Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players¿ behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic Who This Book Is For Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

    • Brossura

    Da: Buchpark, Trebbin, GermaniaBuchpark

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    Condizione: Usato - Ottimo

    EUR 21,33

    EUR 105,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: Sehr gut. Zustand: Sehr gut | Seiten: 404 | Sprache: Englisch | Produktart: Bücher | Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players¿ behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic Who This Book Is For Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

    • Brossura
    • Print on Demand

    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: Nuovo

    EUR 39,22

    EUR 6,80 spedizione 
    Spedito da Italia a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer Nature B.V., 2022

    1484289110 / 9781484289112

    • Brossura
    • Print on Demand

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 53,21

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Springer Nature B.V., 2022

    1484289110 / 9781484289112

    • Brossura
    • Print on Demand

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Condizione: Nuovo

    EUR 49,17

    EUR 5,85 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Apress Dez 2022, 2022

    1484289099 / 9781484289099

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    • Print on Demand

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Condizione: Nuovo

    EUR 48,14

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain. 404 pp. Englisch.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 72,57

    EUR 7,58 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

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    • Print on Demand

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 73,37

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: Springer, Berlin|Apress, 2022

    1484289099 / 9781484289099

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: Nuovo

    EUR 40,39

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBa.

  • Lingua: Inglese

    Editore: Apress, 2022

    1484289099 / 9781484289099

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    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 71,46

    EUR 30,50 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Lingua: Inglese

    Editore: Apress, Apress Dez 2022, 2022

    1484289099 / 9781484289099

    • Brossura
    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 48,14

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games.This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 404 pp. Englisch.