Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. This book provides a multidisciplinary approach to the complex topic of mixed reality in video games through the lenses of design, education, and theory. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 49,63
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Da: Majestic Books, Hounslow, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 42,99
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 43,42
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EUR 20,00
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Aggiungi al carrelloCondizione: Sehr gut. 296 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden. Sprache: Englisch Gewicht in Gramm: 462.
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Condizione: New.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 57,80
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Da: Revaluation Books, Exeter, Regno Unito
EUR 79,09
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Aggiungi al carrelloPaperback. Condizione: Brand New. 296 pages. 8.75x5.75x0.75 inches. In Stock.
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Aggiungi al carrelloPaperback. Condizione: New. New Book, Direct from Publisher.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 75,80
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. This book provides a multidisciplinary approach to the complex topic of mixed reality in video games through the lenses of design, education, and theory. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: transcript|transcript Verlag, 2020
ISBN 10: 3837653293 ISBN 13: 9783837653298
Da: moluna, Greven, Germania
EUR 64,65
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and prac.
Da: Rarewaves.com UK, London, Regno Unito
EUR 43,01
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.