Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Hardcover. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Condizione: Good. Har/Cdr. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Da: Zoom Books East, Glendale Heights, IL, U.S.A.
Condizione: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Condizione: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Hardcover. Condizione: Very Good.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: Cotswolds Rare Books, OXFORDSHIRE, Regno Unito
EUR 17,83
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New. 2nd Edition. Brand new copy.
Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
hardcover. Condizione: New. In shrink wrap. Looks like an interesting title!
Condizione: New. Satisfaction Guaranteed or your money back.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 130,77
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 108,18
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 126,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 149,15
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: A K Peters/CRC Press 2015-08-26, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Da: Chiron Media, Wallingford, Regno Unito
EUR 145,86
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 148,09
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 151,70
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Majestic Books, Hounslow, Regno Unito
EUR 158,39
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 700.
Da: California Books, Miami, FL, U.S.A.
EUR 167,84
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. pp. 700 3rd Edition.
Lingua: Inglese
Editore: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 200,86
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 188,71
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 700.
EUR 158,40
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular.
Da: Revaluation Books, Exeter, Regno Unito
EUR 200,11
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 2nd hardback/cd-rom edition. 670 pages. 9.50x8.00x1.75 inches. In Stock.
Da: Revaluation Books, Exeter, Regno Unito
EUR 228,54
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock.
Lingua: Inglese
Editore: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Da: Rarewaves.com UK, London, Regno Unito
EUR 190,82
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Da: Revaluation Books, Exeter, Regno Unito
EUR 181,47
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock. This item is printed on demand.