Editore: Judges Guild, 1999
Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Softcover. Condizione: Very Good. Judges Guild Dungeons & Dragons Fantasy Supplements - Maps (Judges Guild) Castle Book #1 (2nd Printing) (VG+)Manufacturer: Judges GuildProduct Line: Dungeons & Dragons Fantasy Supplements - Maps (Judges Guild)Type: SoftcoverCode: JUD0060-2Copyright Date: 1978Author: Bob Bledsaw, Bill Davis, Mark HolmerPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Contains 50 pages of maps on various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garrisons, trebuchets and other engines on the walls, retainers, servants, leaders, followers and more.
Editore: Judges Guild, 1999
Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Softcover. Condizione: Very Good. Judges Guild Dungeons & Dragons Fantasy Supplements - Maps (Judges Guild) Castle Book #1 (3rd Printing) (VG+) (unused)Manufacturer: Judges GuildProduct Line: Dungeons & Dragons Fantasy Supplements - Maps (Judges Guild)Type: SoftcoverCode: JUD0060-3Copyright Date: 1980Author: Bob Bledsaw, Bill Davis, Mark HolmerPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unused. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A 64-page booklet with 50 pages of maps on various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garrisons, trebuchets and other engines onthe walls, retainers, servants, leaders, followers and more. The castles are mapped on light gray hex grids, suitable for changes by the Judge with colored felt-tipped markers. A Judges Guild Campaign Hexagon Sub-System, approved for use with D&D.
Editore: Judges Guild, 1999
Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condizione: Very Good. Judges Guild Dungeons & Dragons Fantasy Modules (W - Z) (Judges Guild) Wilderlands of the Magic Realm (1st Printing) (VG+) (notated)Manufacturer: Judges GuildProduct Line: Dungeons & Dragons Fantasy Modules (W - Z) (Judges Guild)Type: ModuleCode: JUD0092-1Copyright Date: 1979Author: Bob Bledsaw, Mark HolmerPage Count: 32Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - notated. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Four 17"x22" maps (2 Judge, 2 Player) printed on both sides of high-quality brown pebble-grain stock, giving each set a total of four hex-grid maps of the wilderness areas of Ament Tundra, Ghinor, Isles of the Blest, and the Ebony Coast. There are over 300 islands detailed on the maps and described in the accompanying 48-page booklet, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more. The third of our wilderness series, the Magic Realm covers the settlements of Oricha and Chim and extends the areas already covered to the south, far into the vast reaches of the Sea of Five Winds. It has been created and officially approved for use with D&D.
Editore: Judges Guild, 1999
Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condizione: Fine. Judges Guild Dungeons & Dragons Fantasy Modules (W - Z) (Judges Guild) Wilderlands of the Magic Realm (2nd Printing) (EX)Manufacturer: Judges GuildProduct Line: Dungeons & Dragons Fantasy Modules (W - Z) (Judges Guild)Type: ModuleCode: JUD0092-2Copyright Date: 1979Author: Bob Bledsaw, Mark HolmerPage Count: 48Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:There are over 300 islands detailed on the maps and described in the accompanying book, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more. The third of the wilderness series, the Magic Realm covers the settlements of Oricha and Chim and extends the areas already covered to the south, far into the vast reaches of the Sea of Five Winds. The four maps (2 Judge, 2 Player) include with the 2nd and 3rd printings are: Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra and Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast.
Editore: Judges Guild, 1999
Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condizione: Very Good. Judges Guild Dungeons & Dragons Fantasy Modules (D - F) (Judges Guild) Fantastic Wilderlands Beyonde (3rd Printing) (VG+) (coversheet Fair+)Manufacturer: Judges GuildProduct Line: Dungeons & Dragons Fantasy Modules (D - F) (Judges Guild)Type: ModuleCode: JUD0067-3Copyright Date: 1978Author: Bob Bledsaw, Mark HolmerPage Count: 32Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - coversheet Fair+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Four 17"x22" maps (2 Judge, 2 Player) printed on both sides of high-quality brown pebble-grain stock, giving each set a total of four hex-grid maps of the wilderness areas of Lenap, Elphand Lands, Desert Lands, and the Sea of Five Winds. This product includes a 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, wilderness monster lairs, and resources of the area. The second of the wilderness series, this covers the settlements of Lenap, Tlan and the six Holy Cities of the Shifting Dunes. This playing aid extends the areas already covered on to the west. Campaign maps 7-10.Maps include:Campaign Map #7-Desert Lands Campaign Map #8-Sea of Five Winds Campaign Map #9-Elphard Lands Campaign Map #10-Lenap.