Da: Anybook.com, Lincoln, Regno Unito
EUR 23,58
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 58,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 59,64
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 74,02
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Antiquariaat Hovingh, Haarlem, Paesi Bassi
EUR 50,00
Quantità: 2 disponibili
Aggiungi al carrelloSoft cover. Condizione: Fine. Roberto Appiani; Paul Balayer; Frank Coffa; Emanuela Cucchiari; Kevin Dixon; Gary Freeman; Walter Gabriel; Adalberto Giazotto; Peter Huber; Jan Kanis; Dawn Kellett; Eckehard Julius Petsch; Roberto Pucci; George Rossman; Thomas Schüpbach; Jeff Scovil; Fred Wilda (illustratore). In fine condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 59,63
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Springer-Verlag Gmbh Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch.
Condizione: New. pp. x + 273.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 63,64
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2010
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: Revaluation Books, Exeter, Regno Unito
EUR 77,33
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 273 pages. 9.00x6.00x0.75 inches. In Stock.
Lingua: Inglese
Editore: Springer, Springer Spektrum, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Da: preigu, Osnabrück, Germania
EUR 50,35
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Agents for Games and Simulations | Trends in Techniques, Concepts and Design | Frank Dignum (u. a.) | Taschenbuch | x | Englisch | 2009 | Springer | EAN 9783642111976 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 169,12
Quantità: 1 disponibili
Aggiungi al carrelloPerfect Paperback. Condizione: New. Roberto Appiani; Paul Balayer; Frank Coffa; Emanuela Cucchiari; Kevin Dixon; Gary Freeman; Walter Gabriel; Adalberto Giazotto; Peter Huber; Jan Kanis; Dawn Kellett; Eckehard Julius Petsch; Roberto Pucci; George Rossman; Thomas Schüpbach; Jeff Scovil; Fred Wilda (illustratore). NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Da: Revaluation Books, Exeter, Regno Unito
EUR 17,58
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustratore). 220 pages. 8.50x5.50x0.56 inches. This item is printed on demand.
Lingua: Inglese
Editore: Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 18,41
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustratore). This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Da: CitiRetail, Stevenage, Regno Unito
EUR 22,46
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustratore). Paperback. MONSTER! #28/29 Amazon hypeOkay, this here's our first ever (and hopefully last!) "double" issue, which has twice as many pages as our usual average-sized ish, hence it must be our. Spring Special! However, rather than come up with a paragraph of sales hype which is twice as long as usual, we're just gonna keep things short (unlike the mag itself!) and sweet. Thanks to our regular reliable roster of talented scribes (and artists) - plus a few new contributors besides - we've got a gigantic grab-bag of monstersome goodness (and BADness) for you: including articles about/reviews of a clutch of HPL-themed movies; Jess Franco's 1970s "monster mash" trilogy; '70s FRANKENSTEIN made-for-TV flicks; a cinema/pop culture career overview of Countess Elizabeth Bathory; Pt.2 of "Australian Gothic", about the 1929 Australian stage tour of the play DRACULA; the obscure 1960s monster mag called SHRIEK!; Mexi-mummy movies featuring the shabby shamble known as Popoca; plus plentiful other features interspersed throughout, of both the written word and visual art kinds. Individual movies covered include DAGON (2001), THE COLOR OUT OF SPACE (2010), CULT OF THE COBRA (1955), IN THE MOUTH OF MADNESS (1994), THE PROJECTED MAN (1966), CTHULHU MANSION (1990), HOUSE (1986), THE BLOOD BEAST TERROR (1967), THE PROMISE KEEPER (2006), plus more besides. Our vaster than usual list of writing contribs totals Michael Hauss, Seb Godin, Cedric Monget, Eric Messina, John Harrison, Bill Adcock, Martin Nunez, Troy Howarth, Stephen R. Bissette, Andy Ross, Daniel Best, Christos Mouroukis, Matthew E. Banks, Ian Coleman, John Goodrich, Les Moore, Brian Harris, Tony Strauss, Steve Fenton, and Tim Paxton, plus we have some real snazzy artwork contributions from Matt Bradshaw, Jeff Grimal and Andy Ross. Then there's book and comic reviews, plus a whole whack of info regarding the video availability of specific movie titles covered. Get set for Creature feature overload! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: Majestic Books, Hounslow, Regno Unito
EUR 77,42
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. x + 273 Illus.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 78,79
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. x + 273.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: moluna, Greven, Germania
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent di.
Lingua: Inglese
Editore: Springer, Springer Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 248 pp. Englisch.