Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2015
ISBN 10: 151479831X ISBN 13: 9781514798317
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Very Good. Timothy, Joshua (illustratore). Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Da: Greenworld Books, Arlington, TX, U.S.A.
Condizione: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.
Da: HPB-Emerald, Dallas, TX, U.S.A.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: Blue Vase Books, Interlochen, MI, U.S.A.
Condizione: good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
paperback. Condizione: Fair. Acceptable condition.No marking/highlighting. Cover and pages show some wear/moisture damage. Not Satisfied? Contact us to get a refund.
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 37,14
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 50,71
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 52,04
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Continuum Publishing Corporation, US, 2012
ISBN 10: 1441195181 ISBN 13: 9781441195180
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 54,47
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain.Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games. "Approaches to Digital Game Studies" examines the medium of digital games and brings together a range of voices from different disciplines to ask questions fundamental to game studies. This innovative series advances ongoing conversations and initiates new areas of inquiry in the field. Each volume consists of a collection of essays organized around a single ludic, functional or thematic genre of digital game.
Hardcover. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 49,58
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In English.
Da: Chiron Media, Wallingford, Regno Unito
EUR 45,78
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Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 48,75
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Da: Chiron Media, Wallingford, Regno Unito
EUR 53,30
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Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 54,14
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Michener & Rutledge Booksellers, Inc., Baldwin City, KS, U.S.A.
Hardcover. Condizione: As New. Text clean and tight; no dust jacket; 9.28 X 6.24 X 1.34 inches; 460 pages.
Da: Revaluation Books, Exeter, Regno Unito
EUR 79,22
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 392 pages. 8.40x5.50x1.00 inches. In Stock.
Da: Revaluation Books, Exeter, Regno Unito
EUR 93,42
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 448 pages. 8.40x5.50x1.10 inches. In Stock.
Hardcover. Condizione: new. Hardcover. This collection expands the analytical framework of digital games by exploring them through the lens of genre analysisthe evaluation of the structural designs that provide the framework for the players experience. Each chapter in this volume attends to a unique game genre that is newly emerged or revisited, and often new under-addressed in critical scholarship to theorize where games are situated currently and establish new ground in Game Studies for the future. As video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artifacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade. Each section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signaling things that exist currently, tracing their emergence and evolution, and theorizing what such affordances might mean for the future. The first section considers emerging genres as a function of the material conditions of play, and the game experience. The second section examines many of the formal/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience. This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Continuum Publishing Corporation, US, 2012
ISBN 10: 1441195181 ISBN 13: 9781441195180
Da: Rarewaves.com UK, London, Regno Unito
EUR 50,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain.Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games. "Approaches to Digital Game Studies" examines the medium of digital games and brings together a range of voices from different disciplines to ask questions fundamental to game studies. This innovative series advances ongoing conversations and initiates new areas of inquiry in the field. Each volume consists of a collection of essays organized around a single ludic, functional or thematic genre of digital game.
EUR 127,43
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 127,58
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Aggiungi al carrelloCondizione: New.
EUR 135,61
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 135,84
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 123,20
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 123,58
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Aggiungi al carrelloCondizione: New.
Hardcover. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.
EUR 105,51
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This collection expands the analytical framework of digital games by exploring them through the lens of genre analysisthe evaluation of the structural designs that provide the framework for the players experience. Each chapter in this volume attends to a unique game genre that is newly emerged or revisited, and often new under-addressed in critical scholarship to theorize where games are situated currently and establish new ground in Game Studies for the future. As video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artifacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade. Each section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signaling things that exist currently, tracing their emergence and evolution, and theorizing what such affordances might mean for the future. The first section considers emerging genres as a function of the material conditions of play, and the game experience. The second section examines many of the formal/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience. This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 136,45
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 135,28
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.