Condizione: Very Good. Very Good Condition. Has some wear. Five star seller - Buy with confidence!
Da: HPB-Red, Dallas, TX, U.S.A.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
paperback. Condizione: Good. Paperback. NOT Ex-library. Good condition. Slight edgewear and bumping. Clean pages and tight binding. Until further notice, USPS Priority Mail only reliable option for Hawaii. Proceeds benefit the Pima County Public Library system, which serves Tucson and southern Arizona. N23.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Condizione: As New. Unread book in perfect condition.
Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 27,99
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Lingua: Inglese
Editore: The Pragmatic Programmers, Raleigh, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer" Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 31,95
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: The Pragmatic Programmers, US, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 49,58
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 47,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: The Book Spot, Sioux Falls, MN, U.S.A.
Paperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 35,79
Quantità: 9 disponibili
Aggiungi al carrelloCondizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 53,58
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 42,21
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 39,17
Quantità: 9 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 50,72
Quantità: 2 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 41,61
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 43,55
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 41,62
Quantità: 10 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: The Pragmatic Programmers 2021-04-23, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Da: Chiron Media, Wallingford, Regno Unito
EUR 50,84
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 60,68
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. 2021. Paperback. . . . . .
Lingua: Inglese
Editore: Pragmatic Bookshelf 5/4/2021, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Apple Game Frameworks and Technologies: Build 2D Games with Spritekit & Swift. Book.
Lingua: Inglese
Editore: The Pragmatic Programmers, US, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 81,41
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2021. Paperback. . . . . . Books ship from the US and Ireland.
Da: Toscana Books, AUSTIN, TX, U.S.A.
Paperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Da: Revaluation Books, Exeter, Regno Unito
EUR 74,64
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 469 pages. 9.00x7.50x1.00 inches. In Stock.