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  • Condizione: Usato - Come nuovo

    EUR 207,47

    EUR 2,37 spedizione 
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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 220,42

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  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    EUR 205,09

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  • Condizione: Usato - Come nuovo

    EUR 230,61

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    Quantità: 15 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 167,25

    EUR 70,00 spedizione 
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    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Visual Computing for Cultural Heritage | Fotis Liarokapis (u. a.) | Taschenbuch | ix | Englisch | 2021 | Springer | EAN 9783030371937 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 218,37

    EUR 35,00 spedizione 
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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.…

  • Lingua: Inglese

    Editore: Springer, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 218,37

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.…

  • Lingua: Inglese

    Editore: Springer, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 283,61

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    Quantità: 4 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    EUR 285,14

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    EUR 284,67

    EUR 14,98 spedizione 
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    Paperback. Condizione: Brand New. 456 pages. 9.25x6.10x1.08 inches. In Stock.

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    EUR 286,77

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    Hardcover. Condizione: Brand New. 453 pages. 9.25x6.10x9.21 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    EUR 362,94

    EUR 29,96 spedizione 
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    Hardcover. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 150,28

    EUR 6,80 spedizione 
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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    EUR 150,28

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  • Lingua: Inglese

    Editore: Springer International Publishing, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: Nuovo

    EUR 162,51

    EUR 48,99 spedizione 
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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Enriches the readers understanding of image process and computer vision methods employed to interpret, represent, classify, summarize and comprehend cultural heritage contentDemonstrates innovative examples of accessing and interacting with c.…

  • Lingua: Inglese

    Editore: Springer International Publishing, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: moluna, Greven, Germaniamoluna

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    EUR 162,51

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    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Enriches the readers understanding of image process and computer vision methods employed to interpret, represent, classify, summarize and comprehend cultural heritage contentDemonstrates innovative examples of accessing and interacting with c.…

  • Lingua: Inglese

    Editore: Springer International Publishing, Springer Nature Switzerland Apr 2021, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Condizione: Nuovo

    EUR 192,59

    EUR 23,00 spedizione 
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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities. 456 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer International Publishing, Springer Nature Switzerland Apr 2020, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Condizione: Nuovo

    EUR 192,59

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities. 456 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, Springer International Publishing Apr 2020, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 192,59

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 456 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, Springer International Publishing Apr 2021, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 192,59

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 456 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 298,32

    EUR 7,79 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 299,63

    EUR 7,79 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Springer, 2021

    303037193X / 9783030371937

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 299,56

    EUR 9,95 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: Springer, 2020

    3030371905 / 9783030371906

    Serie: Libro 21 di 32 - Springer Series on Cultural Computing

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 300,79

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    Condizione: New. PRINT ON DEMAND.