Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Hardcover. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.
Lingua: Inglese
Editore: Johns Hopkins University Press, Baltimore, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Paperback. Condizione: Near Fine. A nice, bright copy. ; Tech.edu: A Hopkins Series on Education and Technology; 8vo ; 336 pages.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Lingua: Inglese
Editore: Johns Hopkins University Press, Baltimore, MD, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. The college application process-which entails multiple forms, essays, test scores, and deadlines-can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access.Scholars writing from a wide variety of disciplines-college access, social media, game studies, and learning sciences-provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play-the ability to develop skills while engaging in the game-are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Johns Hopkins University Press, US, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 36,21
Quantità: 9 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The college application process-which entails multiple forms, essays, test scores, and deadlines-can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access.Scholars writing from a wide variety of disciplines-college access, social media, game studies, and learning sciences-provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play-the ability to develop skills while engaging in the game-are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 29,60
Quantità: 17 disponibili
Aggiungi al carrelloCondizione: new.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 33,47
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 40,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Anybook.com, Lincoln, Regno Unito
EUR 27,26
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,700grams, ISBN:9781421413068.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 33,21
Quantità: 17 disponibili
Aggiungi al carrelloCondizione: New. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Editor(s): Tierney, William G.; Corwin, Zoe B.; Fullerton, Tracy; Ragusa, Gisele. Series: Tech.edu: A Hopkins Series on Education and Technology. Num Pages: 352 pages, 12, 6 black & white halftones, 6 black & white line drawings. BIC Classification: JNM; UDX. Category: (P) Professional & Vocational. Dimension: 229 x 152 x 23. . . 2017. Reprint. Paperback. . . . .
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 39,11
Quantità: 2 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 43,93
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 30,86
Quantità: 17 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Editor(s): Tierney, William G.; Corwin, Zoe B.; Fullerton, Tracy; Ragusa, Gisele. Series: Tech.edu: A Hopkins Series on Education and Technology. Num Pages: 352 pages, 12, 6 black & white halftones, 6 black & white line drawings. BIC Classification: JNM; UDX. Category: (P) Professional & Vocational. Dimension: 229 x 152 x 23. . . 2017. Reprint. Paperback. . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Johns Hopkins University Press 2017-05-10, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: Chiron Media, Wallingford, Regno Unito
EUR 31,89
Quantità: 17 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 33,18
Quantità: 17 disponibili
Aggiungi al carrelloCondizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 35,84
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 352 pages. 9.00x6.00x0.91 inches. In Stock.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
ISBN 10: 1421422751 ISBN 13: 9781421422756
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 33,47
Quantità: 17 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 39,10
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Johns Hopkins University Press, Baltimore, MD, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. The college application process-which entails multiple forms, essays, test scores, and deadlines-can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access.Scholars writing from a wide variety of disciplines-college access, social media, game studies, and learning sciences-provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play-the ability to develop skills while engaging in the game-are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 39,11
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 42,14
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 46,78
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Johns Hopkins University Press 2014-05-02, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Chiron Media, Wallingford, Regno Unito
EUR 42,78
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Lingua: Inglese
Editore: Johns Hopkins University Press, US, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 65,92
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. The college application process-which entails multiple forms, essays, test scores, and deadlines-can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access.Scholars writing from a wide variety of disciplines-college access, social media, game studies, and learning sciences-provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play-the ability to develop skills while engaging in the game-are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.
Da: Revaluation Books, Exeter, Regno Unito
EUR 52,41
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 320 pages. 9.00x6.00x1.08 inches. In Stock.
Lingua: Inglese
Editore: Johns Hopkins University Press, 2014
ISBN 10: 142141306X ISBN 13: 9781421413068
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 63,45
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Editor(s): Tierney, William G.; Corwin, Zoe B.; Fullerton, Tracy; Ragusa, Gisele. Series: Tech.edu: A Hopkins Series on Education and Technology. Num Pages: 352 pages, 12, 6 black & white halftones, 6 black & white line drawings. BIC Classification: JNM; JNV. Category: (P) Professional & Vocational. Dimension: 234 x 163 x 28. Weight in Grams: 602. . 2014. First Edition. Hardcover. . . . .
Da: UK BOOKS STORE, London, LONDO, Regno Unito
EUR 80,97
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Brand New! Fast Delivery "International Edition " and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 4-6 Working days .and we do have flat rate for up to 2LB. Extra shipping charges will be requested This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.