Lingua: Inglese
Editore: Technische Universität Chemnitz, 2001
Da: books4less (Versandantiquariat Petra Gros GmbH & Co. KG), Welling, Germania
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Aggiungi al carrelloHeft. Condizione: Gut. 15 Seiten; graph. Darst. Der Erhaltungszustand des hier angebotenen Werks ist trotz seiner Bibliotheksnutzung sehr sauber. Es befindet sich lediglich ein Bibliotheksstempel im Heft; ordnungsgemäß entwidmet. Englische Sprache. Sprache: Englisch Gewicht in Gramm: 20.
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Aggiungi al carrelloCondizione: New. pp. 502 Illus.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 502.
Da: Biblios, Frankfurt am main, HESSE, Germania
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Da: Chiron Media, Wallingford, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: New.
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Aggiungi al carrelloCondizione: New.
Condizione: New. pp. 261.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2015
ISBN 10: 3319170422 ISBN 13: 9783319170428
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. revised edition. 265 pages. 9.25x6.10x0.63 inches. In Stock.
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Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing Apr 2015, 2015
ISBN 10: 3319170422 ISBN 13: 9783319170428
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human¿computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses ¿ usually sight, sound, and touch ¿ in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 272 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing, 2015
ISBN 10: 3319170422 ISBN 13: 9783319170428
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses - usually sight, sound, and touch - in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
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Da: preigu, Osnabrück, Germania
EUR 50,25
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Virtual Realities | International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers | Guido Brunnett (u. a.) | Taschenbuch | Lecture Notes in Computer Science | viii | Englisch | 2015 | Springer | EAN 9783319170428 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 118,31
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 108,85
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EUR 137,66
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Da: Buchpark, Trebbin, Germania
EUR 40,42
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Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 272 | Sprache: Englisch | Produktart: Bücher | Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human¿computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses ¿ usually sight, sound, and touch ¿ in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
EUR 137,56
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Aggiungi al carrelloCondizione: New. pp. 256.
Condizione: New. pp. 268.
EUR 172,86
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Aggiungi al carrelloCondizione: New. pp. 268 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.
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Aggiungi al carrelloCondizione: New. pp. 268.
EUR 183,22
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Aggiungi al carrelloCondizione: New. pp. 368.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. x + 488.
EUR 141,20
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Virtual Realities | Dagstuhl Seminar 2008 | Sabine Coquillart (u. a.) | Taschenbuch | xiii | Englisch | 2010 | Springer | EAN 9783211991770 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: preigu, Osnabrück, Germania
EUR 141,20
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Geometric Modeling for Scientific Visualization | Guido Brunnett (u. a.) | Taschenbuch | Mathematics and Visualization | ix | Englisch | 2010 | Springer | EAN 9783642072635 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, Springer Berlin Heidelberg Nov 2003, 2003
ISBN 10: 3540401164 ISBN 13: 9783540401162
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap, which led to the idea of composing a book on Geometric Modeling for Scientific Visualization. The editors received 39 submissions of high-quality research and survey papers, from which the 27 strongest are published in this book. All papers underwent a strict refereeing process. Topics covered include: Surface Reconstruction and Interpolation; Surface Interrogation and Modeling; Wavelets and Compression on Surfaces; Topology, Distance Fields and Solid Modeling; and others.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 500 pp. Englisch.
Lingua: Inglese
Editore: Springer Vienna, Springer Vienna Dez 2010, 2010
ISBN 10: 3211991778 ISBN 13: 9783211991770
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional 'Holodeck'.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 268 pp. Englisch.